Unreal Engine 5: Setting Up a Racing Script for Foot Races Part 1
In this new Unreal Engine 5 series, I show you how to create a racing script perfect for on-foot races around a course. Whether you want to add a competitive edge to your quests or simply learn more about NPC AI and race mechanics, this video is for you! We’ll be revisiting the patrol point setup from a previous video, building a basic map, and setting up a race controller that manages starting and stopping races. Follow along to enhance your game development skills and bring new dimensions to your Unreal Engine 5 projects!
🔹 Want some free animations? Check this video:
👉 • Creating a Tent Burning blueprint in ...
🔹 My Links:
👉 https://linktr.ee/d3kryption
🔹 My Setup:
👉 OS: Manjaro Linux
👉 CPU: Intel Core i7-4790K @ 4.00GHz
👉 GPU: Nvidia GeForce RTX 3090 24GB
👉 RAM: 16GB
👉 Headphones: Audio Technica ATH-M50X
👉 Mic: Audio Technica AT2020
👉 DAC: Behringer UMC22
👉 Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
👉 Mouse: Logitech G403
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🔹 Chapters:
0:00 - Intro
2:31 - Dev map
2:48 - Patrol points
4:00 - Race controller
5:30 - NPCs
5:50 - Race NPCs
6:25 - Countdown
9:51 - Countdown test
10:05 - Three bug fix
10:55 - Patreon
11:05 - AI
17:10 - State Tree
18:55 - State Tree 5.3
20:02 - Starting start tree
21:28 - Nav mesh
21:45 - Broken state tree
22:34 - Result
22:41 - Outro