AI Patrol Points - Dev tool - in Unreal Engine 5

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Published on ● Video Link: https://www.youtube.com/watch?v=3dLAbDIgpuk



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In this Unreal Engine 5 tutorial, I take the AI patrol path system to the next level by upgrading the visualizer tool for patrol points. Now, with optimized instanced static meshes, clearer icons, and improved visuals, it's much easier to see where your AI will patrol. This new and improved visual tool allows you to track AI patrol points more efficiently and helps you design better paths for your NPCs. Follow along to see how to implement this update in your own Unreal Engine 5 projects!

Shout out to JY for the art direction!

πŸ”Ή Downloads:
Patrol Path Icons:
https://mega.nz/file/lc0xnT6b#5QBgcigKWRJ-Tgokj2Ag5lcR8dnFsZkpLF6zzcymoLk

πŸ”Ή What You'll Learn:

πŸ‘‰ Improving the debug visualizer
πŸ‘‰ Using instanced static meshes
πŸ‘‰ Creating editor events

πŸ”Ή Chapters:

0:00 - Introduction
1:39 - Icons & Materials
2:48 - Instanced static mesh
4:33 - Removing old code
5:18 - Clearing old splines
7:04 - Spline visibility
7:34 - Start position
8:03 - End position
8:40 - Generating instances
13:27 - GetLocationAtIndex
14:42 - Adding instances
17:09 - Draw spline loops
18:07 - UpdateAllSplines
19:08 - Patreon
19:18 - Result
21:42 - Stretching
22:29 - Outro

πŸ”Ή Connect With Me:

Find all my links here: https://linktr.ee/d3kryption

πŸ”Ή My Setup:

πŸ‘‰ OS: Manjaro Linux
πŸ‘‰ CPU: Intel Core i7-4790K @ 4.00GHz
πŸ‘‰ GPU: Nvidia GeForce RTX 3090 24GB
πŸ‘‰ RAM: 16GB
πŸ‘‰ Headphones: Audio Technica ATH-M50X
πŸ‘‰ Mic: Audio Technica AT2020
πŸ‘‰ DAC: Behringer UMC22
πŸ‘‰ Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
πŸ‘‰ Mouse: Logitech G403

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