AI Patrol Point Actions: Wait & Random Dialogue in UE5
In this video, I continue the AI series by showing you how to make your AI perform special actions when arriving at nodes on their patrol path in Unreal Engine 5. We add functionality for AI to wait at specific areas and perform randomized dialogue related to each patrol point. This tutorial will enhance your AI's behaviour, making them more realistic and interactive within your game world. Follow along and add these dynamic features to your AI patrol system!
πΉ Downloads: (State tree & tasks)
π https://mega.nz/file/lZ8UAIjL#Pv3n5f8...
πΉ My Links:
π https://linktr.ee/d3kryption
πΉ My Setup:
π OS: Manjaro Linux
π CPU: Intel Core i7-4790K @ 4.00GHz
π GPU: Nvidia GeForce RTX 3090 24GB
π RAM: 16GB
π Headphones: Audio Technica ATH-M50X
π Mic: Audio Technica AT2020
π DAC: Behringer UMC22
π Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
π Mouse: Logitech G403
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πΉ Chapters:
0:00 - Intro
0:34 - Dev map setup
4:15 - Custom actions
6:28 - Waiting action
13:22 - Waiting test
13:56 - Patreon
14:06 - Dialogue idea
16:38 - Gameplay tags
19:57 - Named dialogue data asset
23:11 - Dialogue setup
24:52 - Data asset data
26:17 - State tree
26:32 - Play named dialogue task
35:34 - Result
36:48 - New named dialogue
39:09 - Outro
Trending Hashtags:
#UnrealEngine5 #AI #PatrolPoints #GameDevelopment #DialogueSystem
Tags:
Unreal Engine 5, AI Patrol, Wait Actions, Random Dialogue, UE5 Tutorial, Game Development, AI Behavior, Patrol Points, Unreal Engine AI, Custom Actions