Airgrift Devlog #2: Gooey

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Published on ● Video Link: https://www.youtube.com/watch?v=itpMflbwmYs



Game:
Pac-Man (1980)
Category:
Vlog
Duration: 9:54
1,705 views
55


Hello!

Here's another devlog video showing how Airgrift's comin' along! I've been working on Airgrift for a little while now, and I've implemented and added quite a bit to the game and engine it's working with (BDX). So hurray!

I've added some GUI elements - mainly the Cash counter, the portrait and name in the top-left corner, and the camera icon in the bottom-right. These elements still need to be positioned to work more in the favor of the gameplay and to be streamlined, but overall, they look nice and work well.

I've added downsampling for a smoother, more efficient bloom filter (hopefully, anyway), and a couple of enemies, as well. The enemies aren't finished as of yet, but the core ideas are definitely there and working. The Discharge slowly follows the player and fires electricity straight downwards. The strikes are periodic, but they hurt when they hit!

I also wrote that music in the background. It's not really for any project in particular, but it might work well for this game. I have, however, written some other music for Airgrift that sounds really awesome, I think, so that's something to look forward to implementing.

_______

Thanks for watching! If you'd like to support development, buy a song or game on my itch.io page or my Bandcamp page.

Itch: http://solarlune.itch.io
Bandcamp: https://solarlune.bandcamp.com

Thanks!







Tags:
solarlune
airgrift
indie
pac-man
clone
game
like
fun
cool
graphics
pixel art
interesting
2D
3D
playstation
gameboy
advance
gba
psx
retro



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