BDX Devlog: Specular Lights
Hey, there!
Here's a development log video I made about the stuff I've been doing recently for BDX!
In addition to different changes I've made over the time that I've been working on the engine, I've recently fixed up the lighting to have specularity and increase the number of spawnable lights. It's still using per-vertex lighting, but I hope to rectify that soon.
Anyway, development on the engine's rolling on effectively.
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We could always use feedback on using the engine; if people find the current documentation lacking, let us know, and we'll see about improving it.
If you would like to see video tutorials using BDX, I might be able to do that as well.
In the meantime, Goran's got a good amount of video tutorials up on his YouTube channel here:
https://www.youtube.com/playlist?list=PLtdCJGSpculbLWVnih7wf4NLTY8_ZVIg3
If you're interested on using the engine, you can download it from the releases page on the Github homepage here:
https://github.com/GoranM/bdx
Please feel free to post about bugs you encounter (as long as there's not already open or closed issues about them), or ask questions over on /r/bdx on Reddit.
Anyway, thanks a ton for watching!
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