BDX Devlog: Specular Lights

Channel:
Subscribers:
10,800
Published on ● Video Link: https://www.youtube.com/watch?v=_6iiq5fUXhA



Category:
Vlog
Duration: 12:47
1,509 views
38


Hey, there!

Here's a development log video I made about the stuff I've been doing recently for BDX!

In addition to different changes I've made over the time that I've been working on the engine, I've recently fixed up the lighting to have specularity and increase the number of spawnable lights. It's still using per-vertex lighting, but I hope to rectify that soon.

Anyway, development on the engine's rolling on effectively.

____

We could always use feedback on using the engine; if people find the current documentation lacking, let us know, and we'll see about improving it.

If you would like to see video tutorials using BDX, I might be able to do that as well.

In the meantime, Goran's got a good amount of video tutorials up on his YouTube channel here:

https://www.youtube.com/playlist?list=PLtdCJGSpculbLWVnih7wf4NLTY8_ZVIg3

If you're interested on using the engine, you can download it from the releases page on the Github homepage here:

https://github.com/GoranM/bdx

Please feel free to post about bugs you encounter (as long as there's not already open or closed issues about them), or ask questions over on /r/bdx on Reddit.

Anyway, thanks a ton for watching!







Tags:
bdx
indie
game
development
devlog
update
video
fun
cool
one
guy
make
creation
solarlune
solar
goran
milovanovic
interesting
blender
integrated
engine