Algorithmically Constrained Recursive IK Retargeting Early Live Preview

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Published on ● Video Link: https://www.youtube.com/watch?v=i-g5_Sw4tHI



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Spent about 40 minutes programming it to detect the bone names, detect the "state" of the limb in the animation (so it knows what constraint types to apply, in what orders) and hook up some visualized constraints so I could review it.
Isn't implementing offset recursion for constraint enforced chain compression yet (as discussed a few days ago.) But that won't take too much longer.
Doesn't have a state toggle for most features I'll need later, but for under an hour (1/10th the time it took to learn to make a basic UI) it's not bad progress so far.

Who needs SOLO* when you can have SELF TAUGHT as a power couple. Don't tell SOLO* I said that. He might wiggle me to death.