Alien 3 (US/EUR) (Megadrive / Genesis / Gameplay #0041)

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Published on ● Video Link: https://www.youtube.com/watch?v=1dtmI-RRPqY



Game:
Alien 3 (1992)
Duration: 2:48
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Story
Following the events of Aliens, an egg hatches aboard the United States Colonial Marine spaceship Sulaco, releasing a facehugger alien. A fire starts and the ship's computer launches an escape pod containing Ellen Ripley, Newt, and Hicks, all in cryonic stasis, along with the damaged android Bishop. The pod crash-lands on Fiorina "Fury" 161, a mining planet and penal colony inhabited by male inmates with a genetic predisposition for antisocial behavior. Ripley and an alien organism are the sole survivors of the vessel. The aliens are now multiplying in number, and Ripley must destroy the aliens and rescue their captives.

Gameplay
Mega Drive version
The game is a side-scrolling action game played as Ellen Ripley, who is armed with multiple weapons. Ripley's task in each stage is to find and rescue all of the hostages and reach the exit within a time limit, while contending with the xenomorph invaders. There are five worlds with four stages each. The last stage of each world is a boss encounter. Stages are large and maze-like, with hostages sometimes very well hidden. Ripley has a radar (in the top-right of the screen) that shows the location of nearby aliens and hostages, but the radar is battery-powered and deactivates if Ripley does not replenish it with battery pick-ups. The time limit and number of remaining hostages is shown in the top-center of the screen.

Ripley moves with Left and Right and crouches with Down. She jumps with C. She starts every stage with an assortment of four weapons. Weapons are selected with A and fired with B. The machine gun and flamethrower weapons have rapid-fire. Ripley can shoot while crouched but not while jumping. All weapons have limited ammunition, but ammo pick-ups are available in the stages. Hostages are rescued and items are picked up by touching them. Ripley climbs ladders or uses elevators with Up and Down. While on a ladder, she fires her weapon directly upward but can also fire it downward with Down+B. She activates switches with Up (for opening doors).

Ripley has an energy meter, which depletes as she takes damage from aliens, hazards, or long falls. She is also momentarily stunned after taking damage, costing time. Facehuggers jump on Ripley, sap her energy, and stun her until the player breaks out of it by moving the D-Pad around rapidly. Ripley loses a try if she runs out of energy or runs out of time, restarting the stage if the player has lives remaining. Ripley starts each stage with full energy, full time, and a standard amount of ammunition. After losing a life, she starts the stage over from the beginning, with full time and energy but with the same amount of ammunition as before (except for weapons with no ammo, which are reloaded with the standard amount) and without any of the hostages she had previously rescued.

There are three difficulty levels (Easy, Normal, and Hard), which affect the starting amount of ammunition and time for each stage. The player can also set the initial number of tries available. The game has no continues and no password system.







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