👽 Alien: Isolation \ Beginning No Commentary AI Gameplay Walkthrough
Alien: Isolation is a single-player action-adventure game with emphasis on stealth and survival horror features. The player controls Amanda Ripley from a first-person perspective, and must explore a space station and complete objectives while avoiding, outsmarting and defeating enemies. Objectives range from activating computers to collecting certain items or reaching a specific area in the game. The player can run, climb ladders, sneak into vents, crouch behind objects to break the line of sight with enemies, and peek over or lean around to gain view. The player also has the ability to go under tables or inside lockers to hide from enemies.Amanda encounters several antagonists over the course of the game, including hostile humans and androids. These can be defeated with gunplay or other offensive means. The main antagonist, an Alien creature, pursues the player throughout the game. The Alien creature cannot be defeated, requiring the player to use stealth tactics in order to survive. Instead of following a predetermined path, the Alien has the ability to actively investigate disturbances and hunt the player by sight or sound. Along the way, the player can use both a flashlight and a motion tracker to detect the Alien's movements. However, using any of these increases the chance of the Alien finding the player. For example, if the Alien is moving and close enough, the tracker's sound will attract the Alien, forcing the player to use the tracker wisely and remove it as soon as it detects motion. The motion tracker cannot detect enemies when they are not moving and cannot determine if the alien creature is up in the ducts or on ground level.Although Amanda gains access to a revolver, a shotgun, a bolt gun, and a flamethrower over the course of the game, Alien: Isolation emphasises evasion over direct combat by providing limited ammunition. The player can also craft items by collecting schematics and different materials. Items include EMP, noisemakers, molotov cocktails, and pipe bombs; these can help the player deal with enemies. For example, the noisemaker can be used to attract enemies in a particular direction. The Alien is afraid of fire, so using flame weapons forces it to retreat into the station's ventilation system. The player has a limited amount of health which decreases when attacked by enemies; health is restored with medkits, which can be crafted with materials in Amanda's inventory.The space station is divided into sections connected by trams and elevators. Some doors require certain actions before entry is allowed; for example, some require a keycard or entry codes, while others need to be hacked, or to be cut with welding torches. Computer terminals and rewiring stations can be used to access information, trigger actions such as disabling security cameras or manipulating the space station's air-purification mechanism. An automap helps the player navigate the different areas of the game. To save game progress, the player needs to locate a terminal in the game and insert Amanda's access card. If Amanda dies, the player will have to restart from the last saved point. In addition to the campaign mode, Alien: Isolation features a special mode, called Survivor Mode, in which the player must complete objectives within a time limit on different challenge maps, while avoiding an alien creature.
Plot
In 2137, 15 years after the events of the original Alien film, Amanda Ripley, daughter of Ellen Ripley, learns from Christopher Samuels, an android working for the Weyland-Yutani corporation, that the flight recorder of her mother's ship, the Nostromo, was recently located by the crew of a salvage vessel, the Anesidora. The flight recorder is being held aboard Sevastopol, a remote space station owned by the Seegson corporation, in orbit around the KG-348 gas giant. Samuels offers Ripley a place on the Weyland-Yutani team being sent to retrieve it so that she can have closure regarding the fate of her missing mother. Ripley, Samuels, and Weyland-Yutani executive Nina Taylor travel to Sevastopol on board the Torrens courier ship. The group arrives at Sevastopol to find the station damaged and its communications offline. They attempt to spacewalk over to the station to investigate, but their EVA line is severed by debris, and Ripley is separated from the others and forced to enter the station on her own.
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