🐴 Hotline Miami 1 🐷 PS4 🦁 Gameplay 🐰 No Commentary 🐮 Part One: Phonecalls | Original HM1
Hotline Miami is a top-down shooter video game by Jonatan Söderström and Dennis Wedin, collectively known as Dennaton Games. The game was published by Devolver Digital and released on 23 October 2012 for Microsoft Windows.Set in 1989 Miami, the game revolves primarily around an unnamed silent protagonist—dubbed "Jacket" by fans—who has been receiving coded messages on his answering machine instructing him to commit massacres against the local Russian mafia. The game blends top-down perspective with stealth, extreme violence and surreal storytelling, along with a soundtrack and visuals inspired by 1980s culture. The game itself was influenced in part by Nicolas Winding Refn's 2011 neo-noir crime film Drive, as well as the 2006 documentary Cocaine Cowboys.At release, the game received critical acclaim, with praise regarding its narrative, themes, music and gameplay. Hotline Miami has since become a cult video game. A sequel, Hotline Miami 2: Wrong Number, was released on 10 March 2015.
Gameplay
Hotline Miami is divided into several chapters, each of which is further broken down into several stages. At the start of most chapters, "Jacket" wakes up in his apartment and listens to cryptic messages on his answering machine. These messages tell him to perform an arbitrary task at a certain location, which in each case is inferred as a euphemism for killing every person at that location (e.g., "giving VIPs at a hotel a great stay" or "taking care of a pest infestation"). Prior to commencing a mission, the player is asked to select an animal mask to wear, each of which—with the exception of "Richard", the default rooster mask—provides a unique benefit, such as faster movement or a starting weapon.
In each stage, the player navigates a building from a top-down perspective, where the goal is almost always to kill every opponent therein. Occasionally, they must also defeat a boss at the end of the chapter or find key items as they explore. Some levels also include hidden animal masks for the player to find along the way, often in the bodies of other killers who failed the assignment now being undertaken by "Jacket".
By default, the player starts each assignment unarmed, just outside the target location. Most enemies carry a wide variety of melee and ranged weapons which can be collected both from their bodies and the environment. Far outnumbered, the player must rely on their increased awareness (being able to see inside every room within a large radius) and either stealth, overwhelming force or a combination of both to overcome challenges. However, because the player character is no more resilient than enemies, mistakes are often instantly fatal. Despite the game's high lethality, attacks such as punches, weapon throws and door slams merely knock enemies down, prompting the player to gruesomely execute them on the ground. In addition to the more common white suit-wearing mobsters, the player is later pitched against guard dogs, police officers and other opponents that require different strategies to defeat.
Enemy artificial intelligence varies slightly, causing them to occasionally move unpredictably and making it difficult to plan a perfect approach. To make up for this, Hotline Miami allows the player to restart each stage as soon as they die, allowing them to quickly fine-tune their approach over several attempts. At the end of each chapter, the game grades the player's performance based on factors such a speed, variation and recklessness, with high scores unlocking new weapons and additional masks.
Synopsis
Plot
Hotline Miami takes place in 1989 Miami, where the player takes the role of an unnamed man dubbed "Jacket" by fans for his distinctive letterman jacket. One day, he receives an answering machine message about a supposed delivery of "cookies" to his home. Jacket finds a package outside containing a rooster mask and instructions to perform a hit on the Russian mafia and steal a briefcase in their possession, threatening that he is being watched and that "failure is not an option." After Jacket completes this mission, he receives further messages on his answering machine, each asking him to take care of an innocuous "problem" at a specific address; these locations invariably contain a criminal operation, usually run by the Russian mob, that he must eliminate.
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