Alien Isolation Walkthrough Gameplay Part 1 - Amanda Ripley (PC)
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Alien Isolation Walkthrough Gameplay Part 1 on ASUS TUF A15 [Ryzen 5] [Nvidia GTX 1650 Ti] Full HD (1080p):
Mission 1 - Closing the Book
Wake from your stasis, and take a few moments to explore the area around you. You've awoken on The Torrens out of hypersleep, and must begin your mission once you get your bearings. Stand in front of your personal computer, sign in, then head out the door. Once you're in the hallway, go through the first door on your left. This is your bedroom area, and features a personal locker with your name. Open it to change out of your hypersleep clothing and into your regular service outfit. Use the Registration Point nearby to save. In this room, there is a computer you can use to access some Archive Logs.
Exit to the main hallway and move to the next room, exiting that room through the hallway on the right. This will lead you to the dining area, where you will meet Nina Taylor, one of your crew members. There are several smaller rooms connecting to the dining area. In one of these rooms, a computer will grant you two additional Archive Logs. Go back into the hallway and move to the room with the spacewalk gear. Go into the hallway curving to the right, following it until you arrive at the medical room. Here, you will meet Christopher Samuels, another crew member.
After talking to Christopher, move towards the bridge. Push the button on the left to call forward the entire crew. Head back to the dining room; here, one of the doors that was locked before will now be unlocked, allowing you to enter the bridge. Once there, talk to the crew, and walk to the center desk to collect your briefing file and information docket. A cutscene will now play.
Mission 2 - Welcome to Sevastopol
Find the door code, and get through the main door with new friend Axel.
Alien: Isolation is a 2014 survival horror video game developed by Creative Assembly and published by Sega originally for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. Based on the Alien film series, the game is set 15 years after the events of the original 1979 film Alien, and follows engineer Amanda Ripley, daughter of Alien protagonist Ellen Ripley, as she investigates the disappearance of her mother. The game places an emphasis on stealth and survival horror gameplay, requiring the player to avoid and outsmart a single Alien creature with tools such as a motion tracker and flamethrower.
Alien: Isolation was designed to resemble the original Alien film rather than its more action-oriented 1986 sequel Aliens, and features a similar lo-fi, 1970s vision of what the future would look like. The game runs on an engine built from scratch to accommodate the Alien's behaviour and technical aspects such as atmospheric and lighting effects. Creative Assembly intended to make Alien: Isolation a third-person game, but ultimately used first-person to create a more intense experience. Several downloadable content packs were released for the game, some of which relive scenes from the original film.
Alien: Isolation received generally positive reviews from critics and sold over two million copies by May 2015. The game's retro-futuristic art direction, sound design, and artificial intelligence were highlighted positively, while its characters and unforgiving gameplay received some criticism. The game appeared in multiple "Best of" lists and won several year-end awards, including Best Audio at the 2015 Game Developers Choice Awards and Audio Achievement at the 11th British Academy Games Awards. It was ported to Linux and OS X in 2015, to Nintendo Switch in 2019, and to Android and iOS mobile devices in 2021. The game was also added to the Amazon Luna service in 2021.
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