Alien Isolation Walkthrough Gameplay Part 10 - Alien Nest (PC)
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Alien Isolation Walkthrough Gameplay Part 10 on ASUS TUF A15 [Ryzen 5] [Nvidia GTX 1650 Ti] Full HD (1080p):
In this mission you'll play as Marlow (he's telling you what happened). Before you start the mission, press (by default - space) to use the sensor. It shows you where to go.
The right dial should move right when you get closer to the source. There is no alternative route so you shouldn't get lost.
Walk up to the rocks and your objective will be updated. To go further, turn left and approach the ledge. One of your companions will pick you up.
There is only one way up so you won't get lost. If you have problems, use the sensor (space) and follow the signal. You'll reach rocks that block your way. Plant a bomb, get back and wait until your companions join you.
Turn around and approach another ledge. Wait until someone picks you up and head straight towards the alien ship.
Go to the higher rocks and enter the alien ship. Follow your comrades and you'll reach the source of the signal.
Cross the room. You can see a ledge, your crewmate will help you get there.
Go to the end of the corridor and you'll reach a device that emits the signal. Turn it off and go back to your crew.
You'll see a light in the middle, go towards it.
Walk up to the platform and go down. Approach the end of the platform to start a cutscene.
Alien: Isolation is a 2014 survival horror video game developed by Creative Assembly and published by Sega originally for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. Based on the Alien film series, the game is set 15 years after the events of the original 1979 film Alien, and follows engineer Amanda Ripley, daughter of Alien protagonist Ellen Ripley, as she investigates the disappearance of her mother. The game places an emphasis on stealth and survival horror gameplay, requiring the player to avoid and outsmart a single Alien creature with tools such as a motion tracker and flamethrower.
Alien: Isolation was designed to resemble the original Alien film rather than its more action-oriented 1986 sequel Aliens, and features a similar lo-fi, 1970s vision of what the future would look like. The game runs on an engine built from scratch to accommodate the Alien's behaviour and technical aspects such as atmospheric and lighting effects. Creative Assembly intended to make Alien: Isolation a third-person game, but ultimately used first-person to create a more intense experience. Several downloadable content packs were released for the game, some of which relive scenes from the original film.
Alien: Isolation received generally positive reviews from critics and sold over two million copies by May 2015. The game's retro-futuristic art direction, sound design, and artificial intelligence were highlighted positively, while its characters and unforgiving gameplay received some criticism. The game appeared in multiple "Best of" lists and won several year-end awards, including Best Audio at the 2015 Game Developers Choice Awards and Audio Achievement at the 11th British Academy Games Awards. It was ported to Linux and OS X in 2015, to Nintendo Switch in 2019, and to Android and iOS mobile devices in 2021. The game was also added to the Amazon Luna service in 2021.
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