Alien Isolation Walkthrough Gameplay Part 5 - Dr. Kuhlman (PC)
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Alien Isolation Walkthrough Gameplay Part 5 on ASUS TUF A15 [Ryzen 5] [Nvidia GTX 1650 Ti] Full HD (1080p):
After the conversation with Dr. Kuhlman you'll get a new objective. Dr. Kuhlman asks you to find Dr. Morley's office. Before you go, search the room and you'll find some useful items.
After you take them, go to the vent on the right and get to the next room. You'll find an ID tag, materials and map update console there. After you collect the items, you can go back through the vent or go downstairs. The latter is better because you'll unlock a door.
Go back to Dr. Kuhlman and use rewire point on the left to go further. Keep going along the corridor until you reach the place shown in the screenshot. You'll notice another map update console on the right, use it.
If you want to, you can enter the neighboring room and use a rewire point to turn on the lights in more parts of the facility. Take a look around the room and you'll find some materials.
Get out of the room and turn right. You'll reach a room with a save console, a journal and some materials.
Get out through the other door and turn left. You'll see a small room with a corpse inside on the opposite side. Search the corpse to find an ID tag. Turn right and head along the corridor until a turn right.
Go downstairs and head forward. You'll reach two doors. Hack the right one to get to Morley's office. Use the terminal inside to get a pass code (1702).
Get out of Morley's office and go forward until you reach a turn left. You'll encounter the Alien, so hide under a bed and wait until it's safe.
After the Alien leaves, go forward.
Note: you can also use the first door on the left to find an ID tag and materials. You'll open it with the code from Morley's office (1702).
You'll open the main door with 1702, but open it only if you're absolutely sure that you're safe. There is another map update console to the right. Use it and keep going. Enter the room to the left to find some scraps.
At the end of the corridor you'll find a door. Get through it and you'll receive a new objective. Walk up to the whiteboard to see Morley's rooms.
After the objective update, go left and you'll reach the staff rooms. There is a map update on the left wall. Search the lockers to find materials.
Go back to the room with Morley's rounds and go right. Your task is to investigate Morley's rooms and find his keycard.
Go forward through the corridor until you reach the first door on the right. Enter the room and you'll find a pipe bomb blueprint on one of the tables. You'll also find a save console here.
Alien: Isolation is a 2014 survival horror video game developed by Creative Assembly and published by Sega originally for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. Based on the Alien film series, the game is set 15 years after the events of the original 1979 film Alien, and follows engineer Amanda Ripley, daughter of Alien protagonist Ellen Ripley, as she investigates the disappearance of her mother. The game places an emphasis on stealth and survival horror gameplay, requiring the player to avoid and outsmart a single Alien creature with tools such as a motion tracker and flamethrower.
Alien: Isolation was designed to resemble the original Alien film rather than its more action-oriented 1986 sequel Aliens, and features a similar lo-fi, 1970s vision of what the future would look like. The game runs on an engine built from scratch to accommodate the Alien's behaviour and technical aspects such as atmospheric and lighting effects. Creative Assembly intended to make Alien: Isolation a third-person game, but ultimately used first-person to create a more intense experience. Several downloadable content packs were released for the game, some of which relive scenes from the original film.
Alien: Isolation received generally positive reviews from critics and sold over two million copies by May 2015. The game's retro-futuristic art direction, sound design, and artificial intelligence were highlighted positively, while its characters and unforgiving gameplay received some criticism. The game appeared in multiple "Best of" lists and won several year-end awards, including Best Audio at the 2015 Game Developers Choice Awards and Audio Achievement at the 11th British Academy Games Awards. It was ported to Linux and OS X in 2015, to Nintendo Switch in 2019, and to Android and iOS mobile devices in 2021. The game was also added to the Amazon Luna service in 2021.
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