Alienation - Fleshworks

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Published on ● Video Link: https://www.youtube.com/watch?v=epWwMqQSXQI



Game:
Alienation (2016)
Category:
Let's Play
Duration: 21:20
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Alienation is a shooter and role-playing video game developed by Housemarque and published by Sony Interactive Entertainment. It was released in April 2016 for PlayStation 4. The game is an isometric twin-stick shooter in which one to four players defend themselves against an alien invasion on Earth through increasingly-difficult levels. Players can choose one of three character classes, each with its own abilities. Players can upgrade their weapons with collectables, known as upgrade cores.
Alienation is an isometric twin-stick shooter game set in a future in which aliens are invading Earth. After a large portion of the population has been murdered or mutated, humanity's fate rests with a group of four soldiers from UNX (a military group assembled to help prevent alien attacks). The game features a single-player mode, a local co-op mode, and a multiplayer mode that allows four people to play at once, with each player controlling a heavily-modified soldier from one of three character classes: Bio-Specialist, Saboteur, and Tank. Each class has its own weapons, movement mechanics, and abilities, and can be "leveled up" to level thirty. The Bio-Specialist can heal other team members and create poisonous trails. The Tank is able to create a shield behind which players can stand and can "blow everything away", allowing players to maneuver more easily. The Saboteur has the ability to become invisible, and can call in airstrikes when needed. Players defend themselves against hordes of aliens through increasingly-difficult levels. In multiplayer mode, players can revive each other and use checkpoints in the levels to respawn if they die.
Players can find new weapons in random drops. Many weapons contain slots for the insertion of "upgrade cores"; depending on the core, upgrades can affect a weapon's rate of fire, clip size, damage, or other mechanics. Random items and loot, such as new (and more powerful) weapons and upgrade cores, drop at random intervals and when enemies are defeated.The class of a drop differs by rarity, ranging from "stock" to "legendary" class. Unwanted items can be converted into metal, which is then used to re-roll a weapon's statistics. Aiming is accomplished by targeting a blue laser in the direction a player wishes to shoot. Players can "dash and melee", knocking down many enemies at once to give themselves more space.
When a player accumulates enough experience, they "level up" and can spend points on three active and three passive abilities, chosen from several options on a trio of skill trees. Each ability has a cooldown timer, requiring players to use them strategically. Points may be switched from one skill tree to another at any time. When a player dies, their experience multiplier is reset. When Alienation's story mode is completed, the player unlocks missions with bounty-like assignments and quests with special items as rewards. The player unlocks more difficult enemies, more powerful weapons, and the ability to complete difficult, procedurally-generated, levels set in the alien's space craft. Two types of "keys" are unlocked at the end of the game. UFO keys are used for "loot runs", and ark keys are used for player-vs-player fights. #Alienation #Housemarque #twinstickshooter
ESRB: Mature
Violence
Blood and Gore







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