Aliens: Dark Descent ►Review – XCOM about "Strangers" #1
Aliens: Dark Descent ► No one in space will hear your cry a new version of Someone Else Review #1
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Dark Descent completely eliminates or purposefully narrows down the aspects of resource collection, technological improvement and base construction found in many RTS games. There is no real-time macro level worth talking about here, with an instant focus on the micro-actions of maneuvering your team of four US Marines. It's similar to the StarCraft campaign missions where you travel with just a few Marines from Earth. This highlights the tension around the specific named characters and their survival: instead of ore and minerals, you worry about ammunition and stress. And when one of your infantrymen is killed — or worse, carried off by an alien drone for fertilization — it generates sadness and regret. This is a cruel game in which moments are remembered.
You will get acquainted with this structure with the help of a 45-minute guide, which also serves as a prologue to a larger story. This lengthy introduction is welcome, The most complex of these tactical systems are centered around command posts. You spend this resource on creating cones of suppressive fire, powerful short-range shotgun shots and fire walls to protect your position. You will never be able to pause the game by resorting to slow motion only when opening the command menu. It is extremely important to get used to this system quickly, since it is the basis for making tactical decisions during a high-intensity conflict.
But this tutorial is also a dark descent on her most mundane. Action sequences are boring, offering several interesting tactical solutions or opportunities for creativity. The game flirts with danger without trying to hook a new player, without emphasizing the strengths of the game and without entertaining cinematic battles. This is a preface to the same memorized storyline, which begins with the corporate plot of Weyland-Yutani, supplemented by an alarming synthetic man. Later in the campaign , there are There are also moments of beauty and ingenuity. As you traverse huge sectors with internal and external combat zones, you are suddenly surrounded by xenomorphs of all shapes and sizes. Artificial intelligence adapts to your tactics by maneuvering around defensive vectors such as sentry guns and flame walls. You have to fight with facehuggers and acid blood, and it feels like you are really being hunted. Even the environment itself sometimes turns against you, forcing your soldiers to confront their mental injuries by locking themselves in rooms with welding torches.
In between missions, you'll explore new gear and unlock skills with your various soldiers. you return experience and resources to your barracks. This layer, clearly inspired by the Firaxis games for XCOM, creates a wonderful cycle of steadily increasing the power of your soldiers only to make them an even more attractive target for xenomorphs. It's poignant and memorable
pluses
The atmosphere of films about "Strangers"
High difficulty of battles
Many types of enemies and a large selection of weapons
Leveling up characters
Huge branched locations
Beautiful picture and atmospheric soundtrack
minuses
There are bugs
Not the most user-friendly interface
#Aliens: Dark Descent #Хард Обзор #Alien: Isolation #Aliens versus Predator #Aliens: Colonial Marines
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