All Quiet Roads - Paris - AQR score 5500

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A clean and simple city road builder where busy roads turn red. Your job is to add roads that may prevent waiting vehicles from overflowing your neighborhoods.

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Build roads between various neighborhoods. Congested roads turn amber and then red as traffic slows down. Build more roads. Add cloverleafs, ferries, bridges, and tunnels, getting all your vehicular traffic to where it needs to go.
The game begins in London. At the commencement of each city there are only a few neighborhoods on the map. You get to decide where to place roads to connect the neighborhoods. Periodically, each neighborhood will spawn vehicles that need to travel to other neighborhoods. As you connect roads between unique neighborhoods the vehicles will transit along your roads to reach their destinations. Vehicles will remain parked in their original neighborhood until a route exists to their desired destination.

Over time more neighborhoods will automatically appear on the map. Each neighborhood has an associated type of vehicle that it attracts. Vehicles spawning in other neighborhoods will seek the neighborhood of their destination type. You must add roads to keep the neighborhoods connected. Vehicles will use the roads autonomously when they are available. Roads that have too much traffic will slow down, and visually change to red when the traffic stops. Vehicles will try to route around traffic jams. It often makes sense for you to build multiple roadways so that vehicles can find their ways around traffic jams.

Cloverleafs can be used to upgrade intersections. A clover leaf allows traffic on one road to pass over traffic on another road instead of getting stuck waiting for the intersection to become empty. Various other upgrades are useful as well.

Cloverleaf -- reduces the congestion at an intersection.
Bridge -- allows a road to cross over water.
Tunnel -- allows a road to go through a hill.
Ferry -- connects two remote shorelines along a shared waterway without the need for a bridge.

A vehicle trip is completed when a vehicle reaches its desired destination. Each completed trip adds to your raw score. The raw score is the count of the number of vehicle trips completed. Additionally, your All Quiet Roads score ( AQR ) updates to your current raw score only if there are no roads currently in a red warning state. Your raw score will continue accumulating but it will not become an AQR score until the moment when no roads are red. Red roads can be noisy as motorists honk their horns. All the roads are all quiet only when no roads are red.

MAPS:
London -- Get on the leaderboard with the "Domine Dirige Nos" achievement. (Lord guide us.)
New York -- The maximum achievement in New York is "Excelsior!"
Paris -- If you achieve AQR 4743 in Paris then, très bien, you have received the "Fluctuat Nec Mergitur" achievement. (Rocked by the waves but does not sink.)
Rio de Janeiro -- "Recte Rem Publicam Gerere" is your highest achievement. (Conduct the affairs of the public with righteousness.)
Seattle -- The achievement "City of Flowers" puts you on Seattle's leaderboard.
St Louis -- The "Gateway to the West" achievement is awarded for and AQR score of 4743.
Sydney -- Completing this final city with AQR 4743 unlocks "I take but I surrender."

All Quiet Roads 4743 is somewhat unique in allowing players to manage traffic on roads that turn red, just like realtime maps we use on real world roads. Red roads are dangerous, because as traffic backs up it will eventually cause neighborhoods to become jammed. When the neighborhood can no longer hold any more newly spawning vehicles the game is over.