ALTTPR casual open seed (/r/alttpr August week 4)

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Published on ● Video Link: https://www.youtube.com/watch?v=NJT-hAJPJlA



Duration: 1:55:41
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IGT: 1:50:28.24 | CR: 167/216
Not only did I get done in a bit by the flippers location, but I put off dark world death mountain checks for quite a long time. I was pretty surprised how slow this seed ended up being given how generous is was early on (aside from having to buy bombs in Kak). Coming out of Kakariko you had a sword, blue mail, hammer, boots, blue cane, and an activated flute....hard to ask for much more really.
Was planning to fake flipper to hobo and then waterwalk to check waterfall cave. Unfortunately the waterwalk didn't work -- I didn't know that using the flute disarms waterwalk, so that didn't work out. I still ended up getting my power glove from hobo though, meaning glove was flipper-locked...
Went up to the mountain, grabbed lantern, decided to do herapot in order to get both items in Herapot. I don't know the superspeed setup for herapot so I had to just use a bomb. Cleared out the remaining light world death mountain checks.
At this point I had dark world access already but it made more sense to full clear DP first. Did that and grabbed mitts from desert ledge -- this meant that mitts were flipper-locked, not gloves. Checked mire area, got knowledge on the medallion (ether).
I had a really hard time deciding whether to tackle dark world from the bottom up (starting at hype cave) or from the top down (starting from village of outcasts). I'm going to have to think about this situation more. I ended up doing hype cave - pyramid - graveyard ledge/king's tomb, then going to village of outcasts. I isolated catfish doing this. My logic was "I'll just do catfish together with lake hylia, waterfall cave, and zora later when I have the flippers", I think that was a reasonable decision (?). I imagine doing hype cave before VOO also makes sense in this situation, because frontloading those checks means that you can make a more informed decision of what to do after VOO/TT. For example if you had gotten the bow, you could head to POD right away. Or if you get flippers, maybe you do TT into SP. If you don't find anything, then maybe you just do smithy chain after TT. This is probably a situation that comes up a bunch so I'll have to put more thought into it and see what other people do.
Of course the one time I decided to not dip into SW, it has the flippers that would put me back into logic =( Instead I ended up hoping that flippers would be in Sahasrala or EP. In hindsight this was maybe not the smartest idea because if flippers were at SW, catfish, zora, or spike cave (all possible) then that puts all of SP and IP in logic, so there's a large chance that I can avoid the double dip of EP/PoD area. I was sort of playing the odds in terms of the most likely place to find flippers (5 item locations all clustered, vs the other scattered checks) but thinking back on it, it probably made more sense to be thorough with the other checks first because on the implications of getting flippers (which I didn't really fully consider).
Anyhow I checked most of PoD and EP, then spike cave before finally grabbing my flippers from SW. I thought for sure at one point that it would be at spike cave since access to that had opened up so early, but nope...
Full cleared SP, checked pyramid fairy, and full cleared IP (sans icebreaker) and finished PoD before finally routing in the dark world death mountain checks and finding my go-mode somaria. At that point not much was left...
So yeah, hunting around for the flippers and red cane took a while and I ended up having gone into every single dungeon. On the plus side, I had a great aga2 and probably my fastest Ganon fight ever, though with butter sword and silvers that is not really super tricky.







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