Amateur Hour - Mega Man 4 (Randomizer) - Speedrun #3 [38:44.08] [New PB] [Starts at 00:01:13]

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Subscribers:
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Published on ● Video Link: https://www.youtube.com/watch?v=0Ww-4i95u2s



Game:
Mega Man 4 (1991)
Duration: 43:29
310 views
2


Amateur Hour is a series where I speedrun various games for fun. As suggested by the title, I'm far from being a pro at speedrunning. I'll certainly try my best to go fast, but these will still be fairly casual. I'll be sticking to games that I'm familiar with and that can be completed in a relatively short amount of time.

Speedrun #4: -not recorded yet-

Playlist: http://www.youtube.com/view_play_list?p=PL9QoRgErd4C16Iq8a90n24GdWEEyN0tqO

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Timestamps:

00:01:13 - Speedrun starts

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Download the randomizer by NBoroKobo here:

https://borokobo.web.fc2.com/

Located under ロックマン4 as ロックマン4ランダマイザー

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Randomizer Version 1.01

Relevant part of the readme file (using Google translate):

● Items to be randomized
○ Various screen color schemes
○ Types and arrangement of enemies and items
○ Some gimmicks
○ Damage of the enemy when hitting HP, attack power, weapons
○ 8 bosses that appear
○ Weapons that can be obtained when clearing the stage
○ Stage where you can get item equipment and adapters
○ A small part of the map

 It's a good idea to actually play and check the details.

● Other changes
○ The production has been cut down so that you can play at a good tempo anyway.
○ Branching is almost abolished
○ Password abolished, there is no choice but to play at once (be careful of crashes!)
○ Fall returns with 10 damage
○ 10 damage to thorns
○ Possession of energy balancer (although it does not appear)
○ Weapon energy recovers to some extent when killed
○ E cans fully recover weapon energy and become invincible for 2 seconds
○ You can get an E can when the game is over
○ Initial remaining machine 5. Also, it will be automatically replenished when the stage is cleared.
○ Weapons can be selected with the select button
○ Many optimizations and bug fixes

 We rely on E-cans to prevent fitting.
 If thorns or falls are unavoidable due to unreasonable placement, forcibly break through with an E-can slamming.
 When you run out of energy for the boss who doesn't work with the buster, recover with an E-can.
 Also, if there is a place where you will be "damaged the moment you climb up",
 E can break through with invincibility.
 I don't think there are many of them ...
 If it disappears, please get it at game over.

● Others
○ Bug
 I think there are plenty of bugs due to lack of verification.
 It would be greatly appreciated if you could report any unreasonable checkmates, crash bugs, etc.
 Also, since you don't know when it will crash, it's a good idea to record the Save State frequently and proceed.

○ Unchiku
 -Enemy assaulting from above will be placed where there is some mark on the map.
 ・ The strength of the enemy is set near the original value, but
  Occasionally ridiculous settings are emerging.
 ・ Boss weaknesses are also distributed almost evenly.
  In the second half, the boss tends to vary, and there is a high probability that the buster will be invalidated.
 ・ Large rooms have gimmicks (head wind, tail wind, submersion, forced scrolling)
  It may work. There are many settings that do not work where there is another gimmick.
 -Small rooms can occasionally have a large number of enemies. (Called a monster house)
  It may also be submerged.
 -Items are placed in many of the places where items were placed in the original,
  The type may have changed. Generally, it is easy to get something similar in type and "strength".
 ・ The scaffolding on the Ringman stage may be defective on a room-by-room basis.

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Tags:
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Four
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Speedrun
#3
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Capcom
Nintendo
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TheRealZ3ro
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