AMC SE40 ROR.map
DOS BLOOD has the cool feature to join two floors via room over room.
mapster32 has the cool feature to rotate the isometric view.
mapster32 is laggy as fk tho..
Turns out with SE40 might allow maps for eduke similar what we can do in DOS BLOOD.
Finding out how to edit, and getting this running and recorded was a real struggle..
DOS duke3d 1.5 does not seem to render SE40 nor can build set floor to TILE13..
http://dukertcm.com/knowledge-base/build-games/
https://forums.duke4.net/topic/11406-shadow-warrior-scriptset-for-mapster32/
https://forums.duke4.net/topic/11491-room-over-room-in-duke-nukem-3d/
https://forums.duke4.net/topic/11421-shadow-warrior-advanced-room-over-room-guide/
// If standing in sector with SE42
// then draw viewing to SE41 and raise all =hi SE43 cielings.
// If standing in sector with SE43
// then draw viewing to SE40 and lower all =hi SE42 floors.
// If standing in sector with SE44
// then draw viewing to SE40.
// If standing in sector with SE45
// then draw viewing to SE41.
eduke32_win64_20230529-10285-726e72560.7z\samples\
https://github.com/TermiT/duke3d-megaton/blob/master/jfduke3d/game.c
https://infosuite.duke4.net/index.php?page=references_tags
http://www.r-t-c-m.com/knowledge-base/library-online/eduke32wiki/wiki/Level_editing.html
https://swforum05.proboards.com/thread/121/swmapster32
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