Amiga Longplay [259] Popeye 2

Subscribers:
5,160
Published on ● Video Link: https://www.youtube.com/watch?v=goL8vuqpaqs



Game:
Popeye 2 (1991)
Duration: 17:20
4,037 views
44


The RNG in this game makes it very hard. There's no pattern to a bomb-fuse ignition, torch guns spraying fire, things falling. It can happen at any time and several times in a row, or just once with 5+ sec delay. Every time I load a state, everything happens differently. Like, I save, then stand still for 5 sec, stuff happens during that time, then I load the state and now things happen differently. Got hit by things constantly. You can't wait for the "coast to be clear", as it never happens, you just have to go and hope for the best. You might think "I'll wait for the flame torch thingy to shoot once and move immediately after", well, it might shoot 2 or 3 times in a row, or none at all.

You only have the 3 lives, which consists of 3 hearts, each heart is 3 hit points.

When you first play it you would think the game only has music, no sound effects, but they do exist. Well, just a couple - the exploding bombs and the game over voice... AFAIK. Added the game over thingy at the end.

All burgers need to be collected on each level for Wimpy to let you pass.

You need spinach to boost your arm strength so you can beat Brutus and that pink thing without losing a hit point. As soon as it's depleted, move away quickly and try to get another one. They pop up randomly. Seems it mostly happens when I engage in a fight, which I don't want to when I don't have any strength, thus losing a hit point if hit, which happened a lot. So, I try my best to move close then run away without getting hit.

Wasn't until at the end of level 2 when I noticed the bomb in the panel shows the direction of a lit bomb (wasn't mentioned in the manual). At first I thought that it's not fair that they can go off randomly like that outside the screen, taking a hit point each time, but now when I can see the direction, it's okay.


I found three glitches/bugs. First one is Popeye gets locked in the last animation cycle (or whatever) he was in when Brutus dies. So sometimes after I defeated him, Popeye would just walk, lie down knocked out, or something else while the 'rescue' music played. Second one is walking to the left at the beginning of each level makes him moonwalk (showed it on the last level). Third one is really annoying - you press fire to punch, and you do it as fast as you can against Brutus, but if you accidentally press one more time after he's dead, it skips the rescue part and proceeds immediately to the loading screen of the next game.

On the last level I didn't care about being careful anymore, so lost most of my lives and hit points there. Also jumped down into the water to show the stuff at the bottom.

The part of the music around 3:35 reminds me of the one in Bad Dudes/Dragon Ninja.

00:39 - The Building Site
04:14 - The Biff Spinach Factory
08:47 - The Jungle
12:42 - The Shipyard


Popeye 1: https://youtu.be/xJ4xBOY0Xxo
Popeye 2: https://youtu.be/goL8vuqpaqs
Popeye 3: *adding here soon*







Other Statistics

Popeye 2 Statistics For I AM IRONCLAW!

There are 4,037 views in 1 video for Popeye 2. His channel published less than an hour of Popeye 2 content, making up less than 0.08% of the total overall content on I AM IRONCLAW!'s YouTube channel.