Amiga - Maxwell Mouse and the Missing Game Mystery (WIP)

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Duration: 13:29
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This is a work in progress (not by me). So, the game is not completed, but I wanted to record what has been done so far anyway.

It took me about 40 minutes from start to finish. Never had to wonder what any of the items was for - it was all very easy and straight forward. I like puzzle games and enjoyed playing this :)

The first few times I ran the game, I couldn't pick things up, so I retried with other settings and it didn't help, then all of a sudden it worked, with the same settings it didn't work before. After some quick tests, it seems the game has a bigger chance of this bug happening if one uses 800% floppy speed (yeah, I played this in WinUAE). With 100% speed, it didn't happen AS often. But, whatever settings I used, it would happen eventually anyway, just less frequent with faster emulated loading. I could for example start game and be able to pick things up, then press Escape to restart the game, but next time it wouldn't work to pick things up, even though I didn't touch any settings. Random...

The collision detection is not very good IMO. I got hit even though I was not even close to touching the enemies. So, it doesn't use any pixel to pixel collision, just too big hit-boxes (it seems). I made a picture just to show the empty space between the player and enemy when I get hit and what roughly the hit-areas are (should be anyway): http://tinyurl.com/o9xgn5p

So no use for the fish other than an extra comment from the fisherman? As all the other items were used, like the hungry guy who didn't want the beer if you tried to give it to him before the roast duck, I thought it would be the same with the fisherman - he didn't want the fish until after he got the fishing rod. So a suggestion to make use of the fish is for the fisherman to request it after he's gotten the rod, because now he wants bait (which the fish would be).

I don't like how you have no control over how high you jump. So many situation that would be much easier if you could control it.

00:01 - In my opinion, the title should have the "m" in "missing" and the "g" in "game" capitalized.

08:00 - Yeah, I realized right after that I didn't need to jump over the bee, I could just wait for it to pass above me :)

11:09 - This platform where the enemy is on should be one tile wider IMO, as it's almost impossible to jump on it and then jump up to the next one without getting hit. Took me loads of savestates before I managed to do it. Sure, I could have just let myself get hit as I have more than enough lives/hit-points, but I just wanted to see if it WAS possible to do it without getting hit.

You can download the game here: http://eab.abime.net/showthread.php?t=76547







Tags:
amiga
platform
ironclaw



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