Amiga Longplay [083] Midnight Resistance

Subscribers:
5,220
Published on ● Video Link: https://www.youtube.com/watch?v=dc25BJJW4rk



Game:
Duration: 23:02
957 views
14


Subscribe: http://tinyurl.com/iamironclawsub
Twitter: https://twitter.com/IronclawFTW
My website: http://www.iamironclaw.com

PICK A WEAPON!

Awesome shooter!

Some unnecessary rambling(s?):

02:23 - Oh, I need to pick it up. Thought it was done automatically when I selected it.

06:40 - I know it's faster to shoot, but I wanted to spam some rockets, just to see if they destroy anything, as I didn't know their power. They seem to be weak.

07:05 - There's a limit on how many bullets/pojectiles/shots the player can have on the screen at the same time, so if I shoot too fast, they disappear before they even hit the enemy. So, shooting slowly = the shots can travel much farther (even the whole screen length, but need to shoot very slowly then).

10:27 - I could probably have shaven a decent chunk of the time it took to defeat this boss if I just aimed for them a bit more, especially when they flew closer to the ground, but I was being lazy and just kept shooting upwards instead.

12:10 - Turned off the music to enable the sound effects, for a while.

13:42 - This part was hard, as I had to get up on the platform to shoot the last thingy, but every time I jumped, no matter when I timed it, he hit me with the lightning attack even though it didn't visually hit me. The lightning has a hit box like 3 times its height... but after many tries, I made it (so, I sort of contradict my earlier statement about not making it no matter the timing.... but it was HARD). I see now when looking at the video that he stopped shooting for a few secs, that's when I made it. So, maybe he had a pattern, like shooting 6 times, with a second in-between each shot, then pause a bit. So, if it wasn't just random, it IS easy... Meh.

17:23 - They decided to not play music on this and the next level by default. They could be turned on, but wasn't any new tunes so I let it be just SFX.

18:48 - Had to climb down a bit before jumping over, or the screen would scroll upwards and spawn new enemies, which would kill me when I touched them.

19:32 - Aaaaw yeeee! I can pick them up in the air! That's the best thing about this game. I give this game 8/10, but would have gotten only 2/10 if I couldn't take them while jumping.

19:48 - Oh, so the last 3 levels didn't have music on by default. That's good so you can experience both sound effects and music, in case someone didn't know how to toggle them.

20:05 - Turned on the music, cuz maybe it's a new one here?.... nope. Left it on for a bit... turned it off before the boss.

21:44 - Entering the code "blueday" to make everything blue (but not the keys).

22:25 - Entering the code "version" to show the version date (music turns off because I press "s").

22:31 - Entering the code "credits".

22:39 - Entering the code "hellos".

22:47 - Entering the code "iamafreindofians" (yes, "freind").

22:55 - Entering the code "itseasywhenyouknowhow" to get unlimited continues and activates F1-F4 which gives weapons.


No timestamps for levels/bosses this time, couldn't be bothered, even if it only takes 1 min :P

Byeeeeeeee!...







Tags:
midnight resistance
amiga
longplay
walkthrough