An Active Learning Game for Better Sound Localization Using Augmented Reality (AR)

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Published on ● Video Link: https://www.youtube.com/watch?v=tDIeVqoKkeA



Changes
Game:
Changes (2021)
Duration: 13:54
89 views
2


An active learning game has been developed to examine if a person can reduce localization errors from cognitive training using an augmented reality (AR) device. Sungyoung Kim (Assistant Professor, Rochester Institute of Technology) leads this presentation, which introduces technical details and the results from the on-going pilot study.

Speakers:
* Sungyoung Kim (Assistant Professor, Rochester Institute of Technology)







Tags:
G4C
games for change
games for change festival
G4C17
video games
social impact
Sungyoung Kim
Rochest Institute of Technology
neurogaming
health games
health



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