An Example Of Making A New IP
Channel:
Subscribers:
178,000
Published on ● Video Link: https://www.youtube.com/watch?v=ZonqVO0FNbc
I walk through an idea from one of my idea notebooks, explaining how to expand it into a design for setting, story, and system mechanics, as well as how I would pitch it to publishers and how I would evaluate its merits.
Videos I reference:
Making And Maintaining An IP: https://www.youtube.com/watch?v=waUjJ2VjvaE
How To Make A Good Game Setting: https://www.youtube.com/watch?v=kW7gOPHmr-Q
How To Write Design Docs: https://www.youtube.com/watch?v=ohHLUKj3NTk
Other Videos By Timothy Cain
2024-05-08 | Bartle's Player Archetypes |
2024-05-07 | Why I Hate Cultural References |
2024-05-06 | Prequels |
2024-05-03 | Jobs, Careers, And Callings |
2024-05-02 | I'm Naïve And Optimistic |
2024-05-01 | My 100k Award |
2024-05-01 | Making A Demo |
2024-04-30 | Industry Changes |
2024-04-29 | Player Expectations |
2024-04-27 | Channel One Year Anniversary |
2024-04-26 | An Example Of Making A New IP |
2024-04-25 | "It's A Terrible Time For Games" |
2024-04-24 | Lore Drift |
2024-04-23 | The Missing R&D Department |
2024-04-22 | Delegation |
2024-04-19 | Fallout TV Show Review |
2024-04-18 | Error Handling |
2024-04-17 | Common Sources Of Programming Frustration |
2024-04-16 | Crunch, Part 2 |
2024-04-15 | Career Advice From Adam Savage |
2024-04-13 | 100k Subscribers! |