Analog Engines (Vanilla 1.19.40)

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Published on ● Video Link: https://www.youtube.com/watch?v=FQuMrspLejE



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Duration: 11:58
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This is a Simulation of a Console known as a Desk or Analog Mixer.
It has physical Level Meters and is often more reliable than Audio Drivers.

Modern Operating Systems are quite heavily protected when it comes to running user-custom applications that make use of the hardware directly.

User Applications are put in what is called a Sandbox, making sure that they are not allowed to unintentionally cause damage to the system. They use what are called Libraries to communicate with an Operating System's core messaging system, known as a Kernel. Some Kernels can run Drivers.

Driver Software runs at increasing levels of privilege, so it is allowed internal controls which most software doesn't have access to. However, even Drivers are quite heavily Sandboxed - preventing them from producing output that is considered of high quality to the discerning user.

Firmware is a dark art which originated when audio telecommunications company firms produced their own hardware and needed control software which was heavily tailored to the hardware they were making.

Before Firmware there was only bare Electronics. Some was digital and only had incremental states. Others were analogue and mapped directly to a multitude of states described by the properties of physical objects.

Modern day signalling uses principles from Quantum States and Entanglement, Radio and Light/Optics. There are some fundamental principles missing from the chain of control to hardware from User Apps.

What is a Driver without their Engine? Perhaps a bit like a Crazy Frog riding an invisible motorbike while going "Ding, Ding!". Engines are built out of components from past systems which may be of use in future builds.

The combination of Libraries Kernels, Drivers, Control Firmware and the Hardware could be considered as the Engine Blocks that give the User more reliable control of the peripherals they have in their possession.

Windows Engines, Mac Engines and Linux Engines could have their own Block Store to make it easier to obtain the right pipeline of instructions to better operate edge-case hardware as opposed to general purpose cases.

Analog Engine Blocks stay constant between updates and are only allowed to change based on user gesture instead of automatically.
Control Panels such as the one in this video are used to give the user visual feedback of what is otherwise internally an invisible black box.







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