Analog Reviews: Metal Gear Rising Revengeance
Our Analog Review of Metal Gear Rising: Revengeance by Senior Editor Nathan.
Metal Gear Rising Revengeance is a collaborative effort between Platinum Games (Original Devil May Cry creators) and Hideo Kojima.
What we're left with is an extremely fast-paced hack and slash title set in the Metal Gear universe. Solid Snake fans will immediately be disappointed as you once again play as the ninja cyborg; Raiden.
The highlights of the game are the fast-paced combat, the stunning visuals, and the ridiculous boss fights. MGSRR does a great job with their combat system which is designed to keep you on the offensive while you chain together parries and attacks without the over-reliance on dodging.
The game also adds a "slice anywhere" mechanic which allows you to cut wherever you aim. This essentially allows you to cut enemies and objects in the environment into a million pieces. This really doesn't add anything significant to the gameplay but it's still quite a bit of fun.
The graphics, visuals, and environments are great. It's a treat to watch the explosions and chaos unfold around you as you move from one varied area to the next. Unfortunately, the game is fairly linear and doesn't allow for much room for exploration as you're constantly hit with frustrating blue boundaries.
The game features an over the top story with plenty of humor mixed in. It's entertaining but don't expect the same level of depth as other Metal Gear Games.
The inclusion of VR missions, where you have to complete simple objectives in a virtual reality training program add a bit more content. The main game is very short however, clocking in at around 5 hours. Granted it's a fun-filled 5 hours as the game features some of the best boss fights on the market.
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