Analog Reviews: SimCity (2013)
Our Analog review of SimCity (2013) by resident reviewer Andrew
For nearly a decade SimCity has been under a ten-year development hiatus. The release of SimCity has finally arrived! Has the game lived up to expectations or does it crumble under its own infrastructure.
It's ingenuous concept, yet complex. SimCity allows you to create cities that you manage. Either be the best mayor or destroy your Sims homes, its up to you. The game is simple and in turn making it addicting. SimCity is impressive. As you build, finding little details from previous Maxis games make appearances that add nostalgia. However, under the glitz and glamour of such a beautiful game, provided by its new engine, GlassBox, there is turmoil and annoyance. With always-on-internet connection to the Digital Rights Management (DRM) provided by Electronic Arts (EA) the game has large petitions to address the gamer friendly community.
In conclusion, I recommend this game to the SimCity fans. Even without terraforming and smaller city sizes. The game is extremely addicting. With beautiful art design as the buildings reflect the suns rays, to sound design that is exceptional and pleasing to hear. Alongside complexity and depth of city simulation with the use of data maps that help you choose a city to specialize in. These components grant the player to be a problem solving, creative mayor while having the ability to compose a city at their own will.
For those skeptical of paying high price for a game that does not allow local gameplay, the annoyance of always-on-internet-connection, connecting to EA's origin gaming service, tight control of the game's Digital Right Management or simply boycotting EA all together, I recommend staying away, far away. This game is loaded with ideas of non-friendly gaming experience. The game is disgraced with unmentionable consumer concepts that leave the gamer feel abused.
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