"And NOW It's Citadel Time In The Antarctic" Phoenix Point Season 2 (Festering Skies) - Episode 82
We are sitting on the doorstep of a Citadel, but decide, last minute, to take on the Base Defense first.
Phoenix Point Season 2 (Festering Skies) Hero Difficulty - Episode 82
"And NOW It's Citadel Time In The Antarctic"
Featured Characters (those brave souls on the mission): Will Smith, Tony Shalhoub, Alan Rickman, Robbie Zaso, Nikolai Carpethia, Peach, Sigourney "Ripley" Weaver, and Sam Rockwell
A link to the complete playlist for this Phoenix Point playthrough follows:
• Phoenix Point (Season 2) Festering Sk...
Here's the Reddit link to the most recent Ambrose 1.12 Update:
https://www.reddit.com/r/PhoenixPoint/comments/oylmtq/patch_notes_112_ambrose/
Interested in some of my other playthroughs on this channel? Some links follow:
Phoenix Point (The First Season) Year One Edition
• Phoenix Point Year One Edition (Compl...
XCom Enemy Within: Featuring The Long War Mod
• XCom Enemy Within: The Long War Mod (...
Long War of the Chosen
• Long War of the Chosen - Season 1 (Co...
XCom Chimera Squad (completed)
• XCom Chimera Squad (Completed)
I also have another channel "ZigZagZog Plays Historical Strategy". Feel free to check out some links to playthroughs on that channel also:
Empire Total War with the Darthmod 40 Unit Saves Version
• Empire Total War - Darthmod 40 Unit S...
Total War Attila with the Medieval Kingdoms 1212 AD mod
• Medieval Kingdoms 1212 AD - Kingdom o...
Phoenix Point is the new strategy game from the creator of the original X-COM series. It features turn based tactics and world based strategy in a fight against a terrifying, alien menace.
NEW DLC: Festering Skies
The skies darken with alien vessels, and the Phoenix Project must rise to the challenge against their biggest foe yet in the all-new Festering Skies DLC. Face off against flying Pandorans in the new interception mode: research aircraft, weapons, and modules to counter Pandoran assaults in the skies. Take on new enemies on the ground, as well as new missions and an entirely new mission type. Plus, Festering Skies features its own, original storyline and cinematic cutscenes, and, of course, the Behemoth, a monstrous new threat you must stop before it crushes humanity – literally.
Festering Skies Includes:
NEW Story Missions and Cinematics.
NEW Mission Type that occurs on affected faction locations.
NEW Interception air combat minigame with its own research, manufacturing, and equipment.
NEW Enemies on the Geoscape and Tactical.
Festering Skies comes with the free v.1.11 “Behemoth” content update, which includes many upgrades and balancing of key systems as outlined below. We also are making available a new cosmetic skin; follow our social media or subscribe to our newsletter to learn how to access it.
QoL improvements
We’ve made multiple improvements and rebalanced the toughness of all destructible objects like walls, doors, windows, etc. The toughness of objects should take into account a better calculation of the size and material type (metal, concrete, wood, etc.) when determining if a shot is able to destroy it.
To better help with stealth and awareness, enemy perception range is visualized when hovered, based on the selected soldier.
Additionally, Eggs and Sentinels trigger range is visualized when hovered.
The cone radius of the Overwatch ability will have a maximum size based on weapon type.
Change of the rule for the Supportive Faction Havens. When the player discovers a site which is a Haven of a Supportive Faction, it is revealed.
Improved information of the body parts in free aim when mouseover.
Game balancing
We’re continually optimizing the game for all our players, thanks to the feedback gathered from our community. In this first re-balancing effort, we looked at a few abilities and weapons that had the potential to be exploited, and tweaked them to align better with our vision for the game. We’ll be keeping an eye on the reception and have other areas we’ll be addressing in the future.
Remote Control adjusted from 1AP 3WP to 2AP 2 WP.
Sneak Attack now provides 50% damage dealt versus 100% when not spotted.
Vanish will now cost 1AP and 3WP, from 0 AP 4WP.
Advanced lasers - Scorcher now has a rebalanced Ammo capacity and burst.
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