Android, base assets

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Android, basic assets that I'll be working with for the first model pack.
Whole bunch of little details fixed since last update, mostly to clean up overlapping parts et cetera. Also added a different rifle with a slightly more futuristic look, plus more heft that helps with printability at 28mm scale.
I'm not sure what I'll do with all the other armor parts I've designed for the model, but currently I'm leaning towards only using the shoulder guards as a way to denote status for commander units. Say, every officer gets a right-shoulder pauldron with some sort of marking. And every rank-and-file units have to do without pauldrons. I may do something similar with the TSh-4 helmets, though perhaps put them on the units with arm cannons instead of the commanders. The rest of the armor alternatives (open/closed hatches, muscle cuirass etc.) will simply change slightly from unit to unit at random, for decorative variation. I think that's a plan. Yup yup.







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