[Angel at Dusk] Awaken Extinction Dastard ALL CLEAR (Score: 12,945,071) [CC Commentary]

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Published on ● Video Link: https://www.youtube.com/watch?v=xl7_ZEQ7pTo



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Duration: 18:30
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Angel at Dusk, or its very literal translation, "Paradise at Dusk and the Angels Dyed in Red", sure does like to bluff! Its Very Easy mode is called Very Hard, for example. Don't take it from me; that's what the game said! Extinction is this game's equivalent of Normal mode, and fittingly so. While I don't believe it's as difficult as 80s / 90s shmups, since it gives a heckton of resources even with the Covetous-family ship type, it sure is fun and electrifying. I love it!

As far as I've known Akiragoya games, this title is no different and a culmination of the developer's experience and expertise: Extreme pointblanks, lots of bullets and very, very chonky ship! You can shoot, use the alt shot either charged or firing automatically depending on the shot type, bomb, if the ship is able to, and that's it. The devil is in the details. The primary damage dealer is the normal shot. When you pointblank, it yields the best damage and drops lots of green hearts to recover the Life count! In case of Covetous-family, it's the only way to truly gain the extends! Yes, extends DO NOT recover Life! Only Life maximum! Meanwhile the alt shot is the bullet canceller. This is why some shot types don't have any bombs, because the primary bullet canceller is free! Not the best for scoring, but you'll have to use this to survive! In case of this shot type, it's the primary damage source. Meanwhile the V.o.M. effect varies between ship types. In case of Dastard variant, thankfully you don't have to consume your Life to bomb and spawn the new option. You can have up to 10 options, I think

This game in short is a very aggressive Yagawa-style shmup. It's about the medals and part breaks! Keep the medal values at max as long as possible since it also affects the Life and V.o.M. recovery. EXP is your score, and as you level up, your Max Life gets increased and your shot power gets upgraded, and your ship size becomes MEGA-CHONKY! Please take a great note of this! The hitbox may get smaller, which is not a lie, but the much larger sprite of your ship obscures your enemies and it'll make it hard to aim at stuff! So rewarding yet so dangerous...!

The game's pacing and enemy arrangements can outstay their welcomes at times, but it has many, many exciting moments, notably part breaking. The boney organ designs are grotesque, but their silhouettes are still easily identifiable so it's not hard to remember what each enemy does. Some has boobs, others don't. Don't worry, this video has the R-15 toggle turned on. It's more SFW, so to speak.

Awaken is a pretty hard stage route since its scoring opportunity is rather lacking compared to the other 2. And why Dastard? Because the Covetous line is the hardest one to use just by the virtue of Level Ups do not recover Life! This playthrough also demonstrates how Covetous-types in general plays. Dastard is the strongest variant before the OP variant. so this one fits best for the playthrough.

I'll post more videos of other routes. But certainly from the volume alone it should entice you to buy this game!

Steam Page of the game:
https://store.steampowered.com/app/1405500/Angel_at_Dusk/

Regarding QoL, no, it has no replays or stage selects to practice.

#stg #shmup #angelatdusk




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Tags:
shmup
stg
1cc
Normal
No Continue
gameplay
wltr3565
weeb nerd gaming
シューティング
Replay
ALL Clear
indie
doujin
同人ゲーム
CC Commentary
Hard
Angel at Dusk
Awaken
Extinction
Dastard



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