[Angel at Dusk] Arcade Chronicle TLB Catastrophe ALL CLEAR (Score: 50,815,796) [CC Commentary]
Angel at Dusk seems to be primarily designed with its Euro-Shmup mode, Original, in mind. Stage routes, multiple end points, stats, loots, and so on. The stages are well constructed and it has no major Euro-shmup awful tropes like inertia, and I can accept some stat requirements, but oh boy, the stages get recycled over, and over, and over again and the bosses also get recycled! You need to finish all the end points, yellow nodes, before you reach the TLB 32-A, by the way! It eventually gets old and repetitive!!! You need to do this mode to unlock the Angel of Eternity Arcade course! Even worse, though understandable, at higher nodes 1 hit can deplete up to FIVE LIVES AT ONCE! The philosophy is you strategize the stat building / score farming from the previous zones so you have the built-up advantage when you enter the intended zone.
After you finish this on the Original mode, this route-ful mode becomes available in the Arcade mode! The Euro-shmup elements like loots and stats are removed and all damage will only be just 1 Life per hit as usual. Awesome, but it doesn't alleviate the repetitive nature of the map nodes... Well, at least you can choose to take the shortcuts!
Catastrophe is the ultimate form of the Chaos family. You start out ridiculously chonky and with ridiculous power too! This is a very long trip anyway and as a mere showcase, I chose the very OP shot type! Note, in exchange of this super ridiculous power, your EXP gain rate is very nerfed.
There are some bosses exclusive to this mode, by the way. One of them is the rotating wall thingy.
Steam Page of the game:
https://store.steampowered.com/app/1405500/Angel_at_Dusk/
Regarding QoL, no, it has no replays or stage selects to practice.
#stg #shmup #angelatdusk
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