Animal Crossing (GameCube) - Let's Play 1001 Games - Episode 611

Animal Crossing (GameCube) - Let's Play 1001 Games - Episode 611

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The Animal Crossing that started it all

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Animal Crossing
from https://en.wikipedia.org/wiki/Animal_Crossing_(video_game)

Animal Crossing[a] is a 2001 life simulation video game developed and published by Nintendo. It is a localized version of Dōbutsu no Mori (lit. "Animal Forest"), a Nintendo 64 game that was released in Japan on April 14, 2001. It was enhanced and re-released on the GameCube in Japan later that year as Dōbutsu no Mori+, which was localized worldwide as Animal Crossing. Another version, Dōbutsu no Mori e+, was released in Japan in 2003, adding the improvements made to Animal Crossing plus some additional features. It received critical acclaim from reviewers and sold relatively well, with many publications naming it one of the greatest video games of all time.

Animal Crossing is an open-ended game in which the human player character moves into a village populated with anthropomorphic animals. The player can interact with the animals, as well as other players through the GameCube's memory card. The game is synced with the GameCube's internal clock and calendar, allowing the game to be played in real-time, which also follows seasons and holidays.

Game Boy Advance connectivity plays a role in Animal Crossing, using a Nintendo GameCube – Game Boy Advance link cable. Each town has an island that can be accessed by plugging in a Game Boy Advance with a GameCube link cable. A character called Kapp'n ferries the player to the island for free. An exclusive animal roams the island, with whom the player can become friends. The island has an exclusive type of fruit: coconuts. The player can also decorate a small communal beach house and fish at the shores. On leaving, the player can download the island to a GBA and give fruit to the villager, who drops Bells; if the player returns to the island, they can pick up the money that has been dropped. Players can leave the islander tools to use, such as the shovel or net. Downloaded islands can be traded between GBAs, using a Game Boy Advance Link Cable.

The Game Boy Advance can be used when shopping at the Able Sisters. The pattern design tool can be downloaded to a Game Boy Advance, and the player can then upload designs made on a Game Boy Advance to the GameCube. This feature can be accessed by plugging in a Game Boy Advance with a GameCube Game Boy Advance Cable and talking to Mabel in the Able Sisters shop. The game is also compatible with the e-Reader; by visiting the Post Office while connected to the accessory via the Game Boy Advance link cable, players can scan Animal Crossing themed cards to receive new items, town tunes, or pattern designs.

The game was developed by Nintendo EAD with an inexperienced team led by Katsuya Eguchi, Hisashi Nogami, and Super Mario co-creator Takashi Tezuka, most of whom had regrouped after the release of Yoshi’s Story in 1997. The 64DD peripheral served as an enabling technology platform for the conception and development of the game, with its real-time clock and 64MB floppy disk for writable mass storage.[5] Due to 64DD's extended delays and cancellation, the game's development was moved to the Game Pak cartridge medium—the only Game Pak containing a real-time clock—plus a Controller Pak for saving progress.[6] Kazumi Totaka served as the game's sound director.[7] Kenta Nagata composed background music for the fields, Toru Minegishi for the indoor areas and Shinobu Tanaka for the events.[7] The game was originally released as Dōbutsu no Mori (lit. "Animal Forest") on the Nintendo 64 in Japan in April 2001. It is the last game Nintendo released for the Nintendo 64, and second to last game released for the system in Japan.




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