Contra (Arcade) - This Ain't the NES Version - Saturday Afternoon Gaming

Contra (Arcade) - This Ain't the NES Version - Saturday Afternoon Gaming

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Normally I'm working my way through the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE in my Let's Play 1001 Games series. This is a great book with a ton of classic retro games but it doesn't have everything and it's even missing some of my favorite video games. Hence, in Saturday Afternoon Gaming, screw it, I'm just going to play whatever I want!

In this series I will be playing some of the best retro games that don't appear in the 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE book. So pull up a chair, slap on your headphones, and join me as babble aimlessly through some of my most favourite classic games! And hey, if you have ideas or suggestions feel free to leave them in the comments below. I'm always looking for more games to try! Today we play...

Contra
from https://en.wikipedia.org/wiki/Contra_(video_game)

Contra[3] is a run and gun video game developed and published by Konami, originally released as a coin-operated arcade game on February 20, 1987.[4][5] A home version was released for the Nintendo Entertainment System in 1988, along with ports for various computer formats, including the MSX2. The home versions were localized in the PAL region as Gryzor on the various computer formats and as Probotector on the NES, released later. Several Contra sequels were produced following the original game.

Contra employs a variety of playing perspectives, which include a standard side view, a pseudo-3D view (in which the player proceeds by shooting and moving towards the background, in addition to left or right) and a fixed screen format (in which the player has their gun aimed upwards by default). Up to two people can play simultaneously, with one player as Bill (the blond-haired commando wearing a white tank top and blue bandana), and the other player as Lance (the shirtless dark-haired commando with a red bandana). The controls consists of an eight-way joystick and two action buttons for shooting (left) and jumping (right). When one of the protagonists jumps, he curls into a somersault instead of doing a conventional jump like in other games. The joystick controls not only the player's movement while running and jumping, but also his aiming. During side view stages, the player can shoot leftward, rightward or upward while standing, as well as horizontally and diagonally while running. The player can also shoot in any of eight directions, including downwards, while jumping. Pressing the joystick downwards while standing will cause the character to lie down on his stomach, allowing him to avoid enemy fire and shoot low targets. When the jump button is pressed while crouching on a higher platform, the character will drop down to a lower level.

The player's default weapon is a rifle with unlimited ammunition that can be upgraded into one of four other guns. These can be obtained by destroying the pill box sensors and flying item capsules containing them, or by defeating the red-clad guards in the enemy bases. These consist of a machine gun that fires rapidly when the fire button is held down, a laser gun that shoots a powerful beam, a fireball gun that shoots its rounds in a corkscrew pattern, and a spread gun that shoots five individual bullets in individual directions. There are also two auxiliary power-ups that only appear in certain areas when the character is armed with his default gun: a rapid-bullets upgrade that increases the firing speed of the gun's shots and a barrier that makes the character invulnerable for a limited period. With the exception of the machine gun and the laser gun, each item comes in the form of a Falcon-shaped symbol marked with a letter representing its function (F, S, R, and B).




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