Anniversary Annihilation Shenanigans #6 - Steep RC3A Fatal Error

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Not a secret that I love a good endurance mission but if you would ask me, this one starts you out with a bit more money than it should have.

At first I was going to use the Kritzkrieg but then I thought we had enough classes that were good in dealing with tanks that I'd rather just be able to keep our position more reliably.

The solid Heavy from the last missions was still with us as well so it was going to be fairly easy holding the frontline.

Erikku was staying slightly behind the frontline and while I would have liked him to have more of a presence forward, he was also dealing with Tanks and Spybots. So taking up a center role isnt a bad idea in the slightest.
He was still able to deal damage and intervene in front while also being able to support our backs.

The Soldier and Pyro didnt seem to be able to keep themselves alive well enough on their own so I was genuinely surprised at some of their deaths.

No idea about the Pyro's tank busting ability. He changed weapons mid wave which is really not something I would recommend but maybe it worked out considering the amount of money it takes for Pyro to upgrade fully is on the lower end and all he'd really need for a switch to the Phlogistinator to be better at tank busting is max damage.

I also expected the Engineer to have a bigger contribution to the effort but upon rewatch it seems that he didnt have that big of an impact.
I've never been a fan of the upper right train cart as Sentry position so maybe thats why.

I'd also recommend just getting the Two-Way Teleporter upgrade on endurance missions.
Really helps everyone out getting upgrades by taking turns going back to spawn without having to die.

Unfortunately I also got the shaft in a pretty classic MvM way. Nothing you can do about it. Shit like that just happens.
Game: Team Fortress 2 -- Watch live at https://www.twitch.tv/volva







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