Apotos - Custom Sonic Level
Well, it's done, and unlike the Black Knight Stage, I'm going to release it now (see below). Why? Well, I'm going to be taking a long break from the engine, especially after the time and technical problems that went into making this stage. I had to simplify the doors, windows, trees, and some buildings because my computer (which isn't very good) didn't have the power to export the complex file from Google Sketchup. The final verison took 30 minutes to export. The original sketchup file is still 3 times that of the Black Knight file.
I made this stage because I thought that all of the other Apotos stage were more like random platforms and buildings floating in mid air. The only one that I felt came close to a real place was Bagjac's, but even that one seems like it's floating in mid-air. As a result, much like the Black Knight stage, this is more of an environment than a level. Anyways, as the video states, I will be having fun little updates to keep it interesting and to encourage exploration. For now, I'll be just releasing the stage as it is.
http://www.mediafire.com/?sharekey=dd5a899618ca4c7f4012e8015643d9c864344010fde40a55
Version 1 objective: Make your way to Windmill Point!
Version 2 (coming soon): Seven Rings in Hand Challenge 1 (think 8 Red Coins from Super Mario 64)
Special thanks to solonthehedgehog for getting me some real Sonic Unleashed textures.
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