Applying DirectX* Sampler Feedback and Streaming with Direct Storage | GDC 2021

Applying DirectX* Sampler Feedback and Streaming with Direct Storage | GDC 2021

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Learn how to start using the Sampler Feedback feature with the latest Intel Xe GPUs. Also see how Intel platforms are ready for DirectStorage for Windows, which makes streaming applications easier to implement and delivers improved performance as compared to existing file APIs.

Sampler Feedback was added to Microsoft DirectX early in 2020, and is supported by Intel Xe Graphics. This session will cover two distinct applications of the technology: texture space shading and streaming. The 3DMark Sampler Feedback Feature Test will be referenced to demonstrate the texture space shading mode of Sampler Feedback. The streaming mode of Sampler Feedback facilitates drawing scenes requiring hundreds of gigabytes of texture data and will benefit from the coding efficiency and performance of DirectStorage for Windows.

Presenters: Allen Hux, and John Gierach

GameTechDev SamplerFeedbackStreaming GitHub: https://github.com/GameTechDev/SamplerFeedbackStreaming

Intel® Graphics Processing Units (GPUs): https://intel.ly/3gpjCvB

Resources for Game Developers: https://intel.ly/3zfeVMh

Intel® Processors for PC, Laptops, Servers, and AI: https://intel.ly/3myu5bR

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