April Developer Roundtable - Crafting and Gathering with David
Community Manager Ben “Kilsin” Walters sits down with Game Designer David “Nephele” Beach to discuss crafting and gathering in Pantheon: Rise of the Fallen.
0:00 Intro
0:44 Crafting System Basic Explanation
7:21 Branching Crafting Lines
8:58 Crafting Recipe Drop Locations
10:47 Recipes Regional Uniqueness
13:56 Crafting Teamwork
16:16 Crafting vs Adventuring
17:03 Rarity of Max Level Specialist
17:50 Crafting Risk vs Reward
19:32 Methods of Harvesting
22:00 Passing Challenges in Crafting
24:20 Using Different Ingredients in Recipes
27:47 Trade Skill Limits Per Character
29:02 Interconnection of Trade Skills
31:07 Spam Crafting to Max Trade Skills
33:50 Specific Materials and Rare Resources
34:37 Taming Mounts and Impact on Gathering/Crafting
37:02 Will There Be A Crafting Log/Codex
37:40 Crafting Connection to Lore
38:12 Trading Systems for Crafting Materials
40:45 Rites of Passage for Crafting and Harvesting
41:09 Currency in Terminus
42:04 World Crafting Events
43:46 Brewing Specialization
45:13 Racial Trade Skill Options
46:20 What Determines Quality of an Item
48:32 Random Chance in Crafting/Gathering
49:59 Item Deconstruction
50:24 Skills of Crafting/Gathering Effecting Outcome
51:35 Crafting and Gathering Gear/Tools
52:31 Personal Excitement for Crafting
53:46 Tough Decisions for Pantheon’s Crafting System
54:50 Look and Feel of Crafting
55:32 Class Impact on Crafting
56:34 Will Crafted Consumables Spoil
57:35 Race or Class Bonuses
1:00:20 Healthy Vegan Options
1:01:00 Outro