June Developer Roundtable - Dungeon Design with Chris
In this month's developer round table, we sat down with the Creative Director and Programming Producer Chris “Joppa” Perkins to discuss all things regarding the Dungeons of Pantheon: Rise of the Fallen.
0:00 Intro
1:16 Halnir Cave’s size vs other Dungeons in Pantheon
2:25 Current Goal for Dungeons for Launch
3:10 Dungeon Density
4:49 Rare NPCs/Loot in Dungeons
7:24 Supported Population in Dungeons
10:39 Points of No Return in Dungeons
13:45 Dungeons with multiple points of entry and exit
16:02 Dungeons leading to other Dungeons or across zones
21:14 Underwater Dungeons
30:50 Safe Spots in Dungeons
33:01 Difference in Overland/Standard Dungeons
36:28 Effect of Losing a Dungeon Member Unexpectedly
37:40 Dungeon Experiences Under Level 10
38:28 Determining Size of Dungeons
39:14 Predetermined Camping Spots
43:01 Underplayed/Overplayed Dungeons After Launch
47:10 Shaking up Dungeon Gameplay
48:44 Time of Day/Events Changing Access Locations
48:57 Platforming Style Traversal
50:38 Replacing Members Deep in a Dungeon
51:39 Evacuation Type Spells
52:12 Targeting 2 Hour Play Sessions in Dungeons
52:52 Making Dungeons Exciting and Explorable
57:26 Requirements to Enter Dungeons
58:40 Endless Mode Type Challenges in Dungeons
59:00 Shortcut Mechanics in Dungeons
59:29 Non-Linear Dungeons
1:03:10 Dungeon Crawl vs Camping Spots
1:06:08 Outro