June Developer Roundtable - Dungeon Design with Chris

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Published on ● Video Link: https://www.youtube.com/watch?v=AuabfJQ0d3w



Duration: 1:07:18
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In this month's developer round table, we sat down with the Creative Director and Programming Producer Chris “Joppa” Perkins to discuss all things regarding the Dungeons of Pantheon: Rise of the Fallen.

0:00 Intro
1:16 Halnir Cave’s size vs other Dungeons in Pantheon
2:25 Current Goal for Dungeons for Launch
3:10 Dungeon Density
4:49 Rare NPCs/Loot in Dungeons
7:24 Supported Population in Dungeons
10:39 Points of No Return in Dungeons
13:45 Dungeons with multiple points of entry and exit
16:02 Dungeons leading to other Dungeons or across zones
21:14 Underwater Dungeons
30:50 Safe Spots in Dungeons
33:01 Difference in Overland/Standard Dungeons
36:28 Effect of Losing a Dungeon Member Unexpectedly
37:40 Dungeon Experiences Under Level 10
38:28 Determining Size of Dungeons
39:14 Predetermined Camping Spots
43:01 Underplayed/Overplayed Dungeons After Launch
47:10 Shaking up Dungeon Gameplay
48:44 Time of Day/Events Changing Access Locations
48:57 Platforming Style Traversal
50:38 Replacing Members Deep in a Dungeon
51:39 Evacuation Type Spells
52:12 Targeting 2 Hour Play Sessions in Dungeons
52:52 Making Dungeons Exciting and Explorable
57:26 Requirements to Enter Dungeons
58:40 Endless Mode Type Challenges in Dungeons
59:00 Shortcut Mechanics in Dungeons
59:29 Non-Linear Dungeons
1:03:10 Dungeon Crawl vs Camping Spots
1:06:08 Outro




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