Aquaman's Undersea Adventure Ft Program Advance vs DivemanEX (MMBN6 LC)
I admit Aquaman is cooler than he looks (or his drip tic), with a few neat powers. I had to save scum (I forgot to save the first time with that bad random chip folder as elec sword, not shown in vid, got me to do double damage, over 200, as weakness for Diveman) vs random battle Diveman EX which is like a horror movie (that capcom was too lazy to bother with autosave though I guess buster max would help though where's the fun in that as patch cards make a fair challenge rather than get steamrolled when underleveled by hp).
These grudge matches are in hidden corners or apparently an underpass here, with a stronger version than the story version, with a battle chip of who you fought as a reward for winning. MMBN6 tag chips help lock on program advances a lot easier, as you just need the default/regular chip set and one will get the other.
Aquaman drip shower is kinda cool to do that spin cycle, but probably too slow vs those blasted missiles. He also doesn't slip on ice panels, and the charge shot throws a puddle that breaks 2 panels, which even damages Diveman.
These are tougher rematch battles but an indicator would be nice. But I am glad I didn't have to be stingy with sneakrun to avoid viruses while I was backtracking to catch fish (high water in whirlwind don't attract encounters but the conveyor belts to get treasure or navigate back can lead to many).
I wouldn't recommend playing too many of the previous games (I'd say just 5 in vol 2) as some stuff gets redundant (Lan forgetting styles/crosses to be explained again in 6, the collection not having the rockman x Forte movie, and his dad who knows Lan can save the world says to tell the police). The GBA version in America is Boring as it also lacks the boktai references.