Are CHANGES To Leadbelchers Any Good in Patch 6.2.2? - Ogre Kingdoms Unit Focus Update
You asked, so I tested, and my verdict is as follows: Watch the video.
Actually spoiler I don't think the nerf is that bad at all, and I really do understand the "excess calculations" argument. I didn't want to take up space in the video on it, but basically, there's a LOT more Leadbelchers firing than something that normally has a super high cap, like a Cannon unit, so enough of them firing and the calculations really do add up. More importantly to us, however, is that "3" targets penetrated beyond the first - like the upgraded Helblaster - just isn't bad. Since that's a total of 4.
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The Off to Battle unit focus format uses combat demonstrations from Skirmish vs. AI, background music and voice commentary, including:
Intro
Stat breakdown including hidden stats
Common lord/ tech tree buffs applicable factionwide
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Bonus footage, playing out the battle once the voiceover is done so you can enjoy the sights and the music
Today's BGM: Jack's Garage by Midnight North (YouTube Audio Library)
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