Are Video Games Getting Too Easy? Or Too Hard?
Hey guys it’s Tiller!
Today we’re tackling the topic of Video game difficulty OoooOOOhhh how spooky…
Anyways I think the whole discussion around difficulty and the “developers intended” difficulty is kind of weird. I mean if I’m given the option to play on Easy, then how is that not “intended”
Really unless a game explicitly states that a specific difficulty is the “intended way to play” I don’t believe there was ever an “intended” difficulty.
There’s the way you like to play and the way you don’t.
At the same time, if a game does not have optional difficulty, then it is the optimal way to play. And each hurdle was intentionally designed around that existing difficulty.
Regardless, from Pokemon to Elden Ring, I think the idea that freedom and choosing how to play, are essential components of difficulty in games today.
And I don’t think picking a difficulty because it’s the “way the game is meant to be played” means much more than: It’s the difficulty best suited for me.
But hey, I’m just one guy and this is just my opinion.
So if you have any thoughts about difficulty in games, you should leave a comment below.
You can like the video if you enjoyed it and subscribe to the channel for more videos like this. Again, I don’t do a lot of general stuff, we mainly focus on JRPGs and Persona, but hey, I appreciate any support you give.
Thanks for watching and I’ll see you guys next time!
Introduction: 00:00
The Thrill of Challenge: 0:23
The “Right” Way to Play: 1:16
Immovable Difficulty: 4:05
Pokemon: 4:54
That One Hard Genre: 6:28
What You Make of It: 8:44
https://www.reddit.com/r/sbubby/comments/tynryi/elden_kirby/
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