Argus | Shadow Of The Colossus (PS4) - Part 15 Walkthrough Gameplay
Shadow of the Colossus is an action-adventure video game developed by Bluepoint Games and published by Sony Interactive Entertainment for the PlayStation 4. It is a remake of the original PlayStation 2 game using ultra-high definition art assets. The remake is led by Bluepoint, who developed the earlier PlayStation 3 remaster, with assistance from SIE Japan Studio. The developers remade all the game's assets from the ground up, but the game retains the same gameplay from the original title aside from the introduction of a new control scheme. Upon release, Shadow of the Colossus received critical acclaim; reviewers praised it for preserving the feel of the original while vastly improving graphics, performance, and updating the controls, and was hailed by many as one of the greatest video game remakes ever made.
The gameplay is similar to the original version of the game, according to hands-on previews. Progression through Shadow of the Colossus occurs in cycles. Beginning at a central point in a landscape, the player seeks out and defeats a colossus, and is then returned to the central point to repeat the process. Most colossi are located in remote areas, such as atop cliffs or within ancient structures.
Players are able to choose from several options when playing the game. On a standard Playstation 4, the game runs at 30 frames per second at a 1080p resolution. On a PlayStation 4 Pro, the game can run either at a 1440p resolution (upscaled to 4K) at 30 frames per second, or at 60 frames per second at 1080p.
Sony announced a remake of Shadow of the Colossus for the PlayStation 4 during their Electronic Entertainment Expo 2017 press conference. The remake is led by Bluepoint, who developed the earlier PlayStation 3 remaster. The idea for a remake came after a conversation Bluepoint developers had. They wanted to create a new definitive version of the original game, and after speaking with friends at Sony Japan, they were on the same page as Bluepoint. Bluepoint producer Randall Lowe and technical director Peter Dalton stated in an interview with Game Informer that the original Shadow of the Colossus is on many of their employees' Top 5 of all-time list.
The developers remade all the game's assets from the ground up, but the game retains the same gameplay from the original title along with the introduction of a new control scheme. The game uses the original codebase from the PlayStation 2 game. The art staff used the PlayStation 2 version to create parity with the PlayStation 4 version.
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