ARK Ascended vs Evolved | Is It Worth the Upgrade in 2025?
ARK Ascended brings real improvements and features that Evolved doesn't have (mods, better graphics, and quality of life improvements), but there are significant limitations that may affect your experience (especially on Series S).
Timestamps and commands below.
Chapters:
00:34 Graphics (Series X/S)
02:12 Ark Asa Performance Commands
03:02 Gameplay and Quality of Life Improvements
08:57 Mods
09:22 DLCs
11:46 Prices (Game and DLCs)
/////////////////// Commands //////////////////////////
/////////////////// SERIES S //////////////////////////
IMPORTANT: Copy with all quotes (place the command with them and then re-enter it without them to apply the effects)
Lite" | r.screenpercentage 50 | gamma 2.4 | setres 1400x900 | r.viewdistance 0 | r.FidelityFX.FSR3.Enabled 0 | r.FidelityFX.FI.Enabled 0 | r.FidelityFX.FSR3.QualityMode 0 | r.volumetricfog 0 | r.volumetriccloud 0 | r.fog 0 | r.water.singlelayer.reflection 0 | sg.ShadowQuality 1 | r.Shadowquality 1 | r.Shadow.CSM.MaxCascades 0 | sg.ShadingQuality 1 | r.DistanceFieldShadowing 1 | r.contactshadows 0 | r.shadow.virtual.enable 0 | r.StreamingPoolSize 0 | r.Lumen.Reflections.Allow 0 | sg.GlobalIlluminationQuality 2 | r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution 16 | r.lightshaftquality 0 | ark.convertgroundclutter 0 | grass.densityscale 0 | grass.sizescale 0 | Foliage.MaxTrianglesToRender 30000 | SG.FoliageQuality 0 | r.Nanite.MaxPixelsPerEdge 2 | r.MipMapLODBias -1 | r.bloomquality 0 | r.ToneMapper.Sharpen 1 | fps stat | sg.EffectsQuality 1 | sg.TextureQuality 0 | r.EyeAdaptationQuality 1 | r.vsync 0 | r.PostProcessing.DisableMaterials 1 | r.Shadow.DistanceScale 0 | sg.ViewDistanceQuality 0 |
Part 2 (insert on another line):
LitePt2 “ | sg.PostProcessQuality 1 | r.MaterialQualityLevel 2 | sg.ReflectionQuality 1 | sg.AntiAliasingQuality 2 | T.MaxFps 60 | r.MaxAnisotropy 1 | r.LensFlareQuality 0 | r.Lumen.HardwareRayTracing 0 | r.RayTracing.Reflections.Directlighting 0 | r.FidelityFX.ReactiveMaskReflectionScale 0 | r.DynamicGlobalIlluminationMethod 2
/////////////////////// PC, Series X, and PS5 ////////////////////////
IMPORTANT: Copy with all the quotes (place the command with them and then re-enter it without them to apply the effects)
NextGen“ | r.screenpercentage 60 | gamma 2.4 | setres 1920x1080 | r.viewdistance 0 | r.FidelityFX.FSR3.Enabled 0 | r.FidelityFX.FSR3.QualityMode 4 | r.volumetricfog 0 | r.volumetriccloud 0 | r.fog 0 | r.water.singlelayer.reflection 1 | sg.ShadowQuality 1 | r.Shadowquality 2 | r.Shadow.CSM.MaxCascades 0 | sg.ShadingQuality 2 | r.DistanceFieldShadowing 1 | r.contactshadows 0 | r.shadow.virtual.enable 1 | r.StreamingPoolSize 0.9 | r.Lumen.Reflections.Allow 1 | sg.GlobalIlluminationQuality 2 | r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution 16 | r.lightshaftquality 0 | ark.convertgroundclutter 0 | grass.densityscale 0.3 | grass.sizescale 0.5 | Foliage.MaxTrianglesToRender 30000 | SG.FoliageQuality 0 | r.Nanite.MaxPixelsPerEdge 2 | r.MipMapLODBias 1 | r.bloomquality 0 | r.ToneMapper.Sharpen 1 | fps stat | sg.EffectsQuality 1 | sg.TextureQuality 0 | r.EyeAdaptationQuality 1 | r.vsync 1 | r.PostProcessing.DisableMaterials 1 | r.Shadow.DistanceScale 0.2 | sg.ViewDistanceQuality 0 |
Part 2 (insert on another line):
NextGenPt2“ | sg.PostProcessQuality 1 | r.MaterialQualityLevel 2 | sg.ReflectionQuality 2 | sg.AntiAliasingQuality 2 | T.MaxFps 60 | r.MaxAnisotropy 1 | r.LensFlareQuality 0 | r.Lumen.HardwareRayTracing 0 | r.RayTracing.Reflections.Directlighting 0 | r.FidelityFX.ReactiveMaskReflectionScale 0 | r.Lumen.HardwareRayTracing.MaxIterations 1
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