Arkane Studios: Texturing pipeline for the characters of Deathloop (GDC 2021) | Adobe Substance 3D

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Deathloop
Game:
Deathloop (2021)
Duration: 0:00
5,983 views
202


Learn about reasoning behind the material creation and texturing organization of Arkane’s character art team. After a short introduction of the game Deathloop and its texturing brief, the session will examine some material samples created in Adobe Substance 3D Designer, and analyze the organization of a Painter file folder by folder for one of the characters created for the game.\n\nSubscribe to Adobe Substance 3D: https://adobe.ly/3Um7q3t\n\nLearn more Adobe Substance 3D: https://adobe.ly/3NW3GSo\n\nAbout Substance 3D\nAdobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. Get the Adobe Substance 3D Collection. \n\nThis channel will showcase what’s possible with Substance 3D, from inspiration to in-depth tutorials. Make sure to subscribe to the channel for videos on all things Substance 3D related, including content around Designer, Painter, Modeler, Stager, and Sampler.\n\nConnect with Adobe Substance 3D:\nTwitter: https://Twitter.com/substance3d\nFacebook: https://facebook.com/adobesubstance3d\nInstagram: https://instagram.com/substance3dart\nLinkedIn: https://linkedin.com/company/substance3d\nDiscord: https://discord.com/channels/179919948569640960/179930830955610112\n\n#Adobe #AdobeSubstance3D #AdobeYouTube\n\nArkane Studios: Texturing pipeline for the characters of Deathloop (GDC 2021) | Adobe Substance 3D\n   • Arkane Studios: Texturing pipeline fo...