
Hitman: Building a Material Library to Texture the World of Assassination (GDC 2021) | Substance 3D
The attention to detail and the amount of variation in the propping of environments in Hitman is like nothing else in the industry, and to achieve this the team needed a lot of props. Learn how IO Interactive utilized Adobe Substance 3D Designer and Painter in their texturing pipeline for the impressive amount of assets in the game. Get a closer look at the Hitman prop library, and how a range of base materials was created in Designer, and applied in Painter to keep texture quality consistent and production time low. Get some insights on how this combines with outsourcing and artistic freedom on a large production.\n\nSubscribe to Adobe Substance 3D: https://adobe.ly/3Um7q3t\n\nLearn more Adobe Substance 3D: https://adobe.ly/3NW3GSo\n\nAbout Substance 3D\nAdobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. Get the Adobe Substance 3D Collection. \n\nThis channel will showcase what’s possible with Substance 3D, from inspiration to in-depth tutorials. Make sure to subscribe to the channel for videos on all things Substance 3D related, including content around Designer, Painter, Modeler, Stager, and Sampler.\n\nConnect with Adobe Substance 3D:\nTwitter: https://Twitter.com/substance3d\nFacebook: https://facebook.com/adobesubstance3d\nInstagram: https://instagram.com/substance3dart\nLinkedIn: https://linkedin.com/company/substance3d\nDiscord: https://discord.com/channels/179919948569640960/179930830955610112\n\n#Adobe #AdobeSubstance3D #AdobeYouTube\n\nHitman: Building a Material Library to Texture the World of Assassination (GDC 2021) | Substance 3D\n • Hitman: Building a Material Library t...