[Arknights] CC#0 Day 5 Rotation Map - Risk 9! Absolute DP Drought and Deployment limit!
Hi guys...
Well, i might not be really in my best condition, but i am ready to tackle on this challenge!
...honestly i should've stopped taking DP risks but they are all possible with Bagpipe. (She's not really needed if you have superior reaction speed and max Ppt Myrtle, mine is only at pot 5, and my Blaze is at pot 1)
And yes this map is even more utter mess than Day 4 (yesterday)'s rotation map, and to rub it in salt, just like previous rotation map, hounds will rush and try to make you lose before you even have begun!
Of course, Vigna here is so necessary since Bagpipe costs way too much DP and you need to kill the hounds fast while not dying.
You also need arts damage here since there are Bullies that have high DEF, and Fanatics - who don't have as much as DEF but are an absolute threat to command terminals! And yes, if you are taking the 1 HP seal, you totally cannot let a single command termianl be destroyed.
Since the tags given in this day are mostly that lowers your operators' survivability, it's more important to go defensive (especially with the powerful Fanatics. Saria helps here so much with her S2.
Again, i don't really have muh maxed units, and i am still trying to do my best. What is your strategy to clear this map with the risks you choose? Please leave a comment, also please leave a like and subscribe~
#Arknights #CC # ContingencyContract
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