Arma 3 How To Get Better Performance Fps And Make Npc Bots Work Way Better on cluttered up maps
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monday 2 gmod and 2 requests, if any
Tuesday: 4 Naruto x boruto storm connection battles
wednesday Arma 3 map setups using arma commander for my steam workshop
Thursday 4 Family force 5 Nightcore videos.And finally after some time and lots of digging and hard work 3 High quality chipmunk style songs
Friday: 3 Arma 3 NPC War videos
saturday
Sunday: Mortal kombat defenders of the earth
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advanced garbage collector link https://steamcommunity.com/sharedfiles/filedetails/?id=1724884525&searchtext=advanced+garbage
Automatic view distance link https://steamcommunity.com/sharedfiles/filedetails/?id=1544955993&searchtext=aoutomatic+view+distance
Arma 3 performance extension link https://steamcommunity.com/sharedfiles/filedetails/?id=2565965887&searchtext=arma+3+performance+exstension
Sarostweakmapfps link https://steamcommunity.com/sharedfiles/filedetails/?id=2523320712&searchtext=saro+tweak
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Arma 3 is a realistic tactical shooter featuring accurate and deadly weapons that are heavily affected by external ballistics and recoil.[10] Gameplay is set on expansive maps (officially "terrains") featuring photorealistic land and water environments that can cover hundreds of square kilometers of ground.[11]
Arma 3's gameplay is similar to previous titles in the series, but with more refinements and customization, including a refreshed HUD. Most aspects of gameplay—such as player guidance assists like map markers and enemy outlines, NPC behaviors like radio callouts and firing accuracy, and HUD elements like crosshairs and player information—vary depending on the set difficulty level, which can be freely customized to suit the player's desired experience.[12]
Arma 3 primarily focuses on infantry, but a wide selection of usable vehicles, including combat vehicles, armored fighting vehicles, military helicopters, multirole combat aircraft, motorboats, and civilian passenger vehicles, are essential to gameplay and are frequently expanded on in the game's DLCs.[13] Arma 3 also introduces diving to the series, with diving equipment and an underwater firearm implemented for underwater frogman operations.[11] The game's campaigns and scenarios place the player in a wide variety of situations, from infiltration and reconnaissance to the commanding of combined arms operations. Though most missions have specific objectives, for the most part, players are encouraged to choose their own approach to achieving them where possible, ranging from silently eliminating targets as a lone marksman to commanding a multirole squad into battle from multiple flanks.[10] In some situations, various resources may be at the player's disposal, including uncrewed vehicles and fire support from artillery and mortars.[6] Certain campaigns change gameplay elements, add unique features, or stray from the usual combat-centric gameplay: for example, the Old Man mini-campaign is set in an interactive open world and features a disguise mechanic, while the First Contact campaign centers around electronic warfare and allows the player to use deception among other means to non-violently remove threats.
Arma 3 and its DLCs contain over 50 unique weapons of varying type, caliber, and purpose, including rifles, submachine guns, machine guns, sniper rifles, handguns, and rocket launchers (primarily MANPADS and ATGM launchers), with additional variants of some weapons such as carbines and mounted underbarrel grenade launchers.[13] Weapon attachments mostly consist of scopes, though suppressors, flashlights, infrared laser sights, and bipods are also available for most firearms.[10] Equipment such as fragmentation grenades, smoke grenades, landmines, chemlights, medkits, binoculars, laser designators, and night vision goggles can be used to varying effects. Standard tools such as maps, GPS satnavs, compasses, and radios operate basic in-game functions that are disabled if they are removed; for example, removing the radio disables NPC radio messages and multiplayer long-distance communication. The player's uniform, vest, backpack, headgear, and eyewear can be customized; vests and backpacks in particular allow for additional gear to be carried, and most vests and headgear provide varying levels of ballistic protection.[10] Clothing and carried items add weight to the player, which decreases movement speed and stamina, encouraging proper inventory management and promoting cooperation between soldiers carrying different equipment.[10]