ArmA: Armed Assault - An Unsung Masterpiece?
Operation Flashpoint became more than a game for many — it turned into an entire platform for war simulation. But what happened next? Why did Bohemia lose the rights to the series, and Codemasters released their “official” sequel — Dragon Rising?
In this video, I recall Armed Assault, talk about the dramatic history of the conflict between Bohemia and Codemasters, analyze what was unique about Dragon Rising and how it managed to combine harsh realism with Hollywood spectacle. We will talk about engines, plans for the franchise, unfulfilled promises, the interface and style of the game, and most importantly — about the emotions it gave.
Topics of the episode:
How Bohemia lost Operation Flashpoint.
The history and release of Armed Assault.
Why Dragon Rising became “Flashpoint without a soul”.
Codemasters design and style — interfaces, atmosphere and sound.
Personal experience: why Dragon Rising was a real discovery for me.
This is a story about two parallel successors of Flashpoint - the harsh ArmA and the spectacular Dragon Rising. Two different philosophies, two different paths, and one big love for war games.
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Musical accompaniment:
Operation Flashpoint: Dragon Rising OST
Timecodes:
00:00 - Intro
01:43 - Backstory
03:33 - Flashpoint 2
09:08 - Armed Assault
16:36 - Dragon Rising
27:52 - Back To Arma
33:45 - End