Armored Core 3 & SL Stat & Build Guide (Please read Description)
IMPORTANT NOTES - I did this quick and missed some stuff, this wasn't planned like the other one so here are the addendums.
Ty to
solari71
For reminding me left arm guns don't augment lock box until nexus when FCS gets parallel processing stat, it goes entirely off the right weapon lock box which is why its typically nice with a large missile box.
They go off the right arm lock on which is why they mess up when using a burst right hand or missiles and start firing at the old location because the lock reticle doesn't move.
I also forgot to mention
if you overheat you also take damage over time based on how much over the limit you are
Enemies in missions - EVEN AC'S - are completely immune to heat, so they won't get damaged by heat, they won't take damage or get reduced energy output
They do take heat in Arenas, so heat based weapons and strategies are fine there, won't work in missions
As for good weapon combos -
Left Arm Flamethrower is BROKENLY OP along with the howitzer in AC3, Flamethrower got a massive damage nerf in SL but is still competitive for arena.
EO Cores are good for extra damage on a light weight and regenerating ammo means you can use them as a burst every other room or so.
With the left arm Weapons in SL you have massively increased options so have fun with it.
I forget if AC1 had scanning interval for head and radar, that's how often between radar updates, if its 0 its a live feed radar and always shows exact position.
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