Armored Core headcanon theory about lowly merc bases (In Description)
NVIDIA Tesla P4 | Ryzen 7 5700U | Armored Core VI. 1080P Max Setting - Headcanon Theory of Armored Cores and the logistics.
--------------------------------- Let's see how ChatGPT summarizes it.
Part 1: The Mercenary's Dilemma
Independent mercenaries in Armored Core, such as 621 and the Lone Mercenary, operate in a dangerous and chaotic environment. They typically rely on a single frame, often a more common model like a Scopedog, which is designed for demolition duties and equipped with a BAWS multieye head. This choice reflects the need for practicality and accessibility in a world where high-end technology is scarce.
Their transport is a modified plane that can carry approximately twenty weapons, each with two magazine reloads, along with three microwave-sized generators and two sets of boosters. This limited capacity necessitates careful selection of loadouts, focusing on versatility to handle various contracts.
Due to their status as wanted individuals, they cannot remain in one location for long. They often use a helicopter for transport, with Fatman serving as the pilot and mechanic. This setup allows them to move quickly between contracts while avoiding detection by corporations and rival factions.
While mission start cutscenes show a hangar door opening, the reality is likely that they operate from a forward base in a remote area. This base serves as a temporary hangar for regrouping and resupplying.
Their operational bases are likely located in abandoned military outposts or industrial sites, providing cover and proximity to mission areas. These locations allow them to maintain a low profile while preparing for upcoming contracts.
No No No. I am implying they literally operate out of their planes. But they can also hide in outposts they deem a good docking area.
Relationships with organizations like PROGTECH and the RaD black market are crucial for accessing parts and equipment. These connections enable them to acquire necessary resources while navigating the complexities of a world dominated by powerful corporations.
Ugh.... I am saying people like NIGHTFALL may use black market ACs because they don't come with a record trail or with any strings attached, or shady acts from monster corporations that may not always have the best relationship with you. Carla could potentially leave frames in a junkyard for people to stumble across later instead of delivering it the usual route.
Part 2 : Watching hitless and TAS runs really makes you see the series doctrine in a different light.
In Armored Core, damage is an inevitable part of combat. The game is not about dodging attacks but rather about outlasting opponents through effective positioning and maneuvering.
Most AC pilots, whether unmanned or Kyouka Ningen, are designed to be exceptionally strong. However, the typical player experience often involves a more straightforward approach—charging head-on into battles without fully leveraging the potential of their ACs. TAS and hitless runs showcase a style of play that emphasizes rapid maneuver warfare. Unlike the average player, who may engage enemies directly, these runs utilize the freedom of perfect inputs to navigate around threats. This approach mirrors the capabilities of Kyouka Ningen and unmanned ACs, which can execute complex maneuvers and avoid damage more effectively.
The stagger mechanic in AC6 significantly alters the dynamics of combat compared to previous titles like Last Raven. In AC6, staggering an opponent can incapacitate them momentarily, allowing players to unleash a barrage of attacks without fear of counterfire. This mechanic makes hitless runs more feasible, as players can control the flow of battle by staggering enemies before they can retaliate. In contrast, Last Raven's stagger mechanic relies on large-caliber weapons, which only briefly disrupt an enemy's control. Even when staggered, opponents can still turn and fire back, making it essential for players to use cover effectively or eliminate threats in a single hit. This requirement adds a layer of difficulty to hitless runs, as players must navigate a more punishing combat environment.
The difference in mechanics between AC6 and Last Raven highlights the importance of strategy in combat. In AC6, players can focus on aggressive tactics, knowing they can capitalize on staggered enemies. In Last Raven, the need for caution and precision becomes paramount, as players must avoid return fire while managing their own damage output.
The battle with Zinaida in Last Raven exemplifies the challenges posed by the game's mechanics...
At their core, Armored Cores are designed as Vertical One Man Tanks for rapid offenses. This design philosophy emphasizes speed, agility, and the ability to execute quick, decisive strikes against targets. The gameplay mechanics reflect this intent, encouraging players to leverage their ACs' capabilities to penetrate enemy defenses and achieve objectives swiftly.