Armored Core: Project Phantasma (PS1) Challenge Run - Part 2 - Missions (100% Success/No Human+)

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Challenge Run of Armored Core: Project Phantasma Fresh save/No Human Plus part 2. Now that i completed the entire Arena mode, its time to do all the missions in the game. With the final reward of the Arena being the WA-Finger after defeating the fake Number 1 AC Necron, the way i will be doing the missions will be very different from my first run. With the lack of Human Plus upgrades, setups that uses Shoulder Weapons that arent Rockets or Missiles becomes limited to Caterpillars i want then to use then freely but then comes the downside of the Caterpillars extremely slow mobility. Here is where the WA-Finger comes into play as its insane power and clip size, it gives me a overkill amount of ammo to deal with every mission and the only thing you need to get used to the weapon if you are used to play long range is to adapt to its short range. Its ridiculous 3000 Clip size can increased even further with the M118-TD Shoulder part with each one increasing the capacity by 50% so the clip size of the Finger can go to 4500 with one and to 6000 with 2 of then. The 6000 bullets setup will only be used in one mission which is the "Destroy Main Facility". The other missions i will be going with the 4500 setup as i will equip the RZ-Fw2 Radar in the other shoulder. With its amazing radar range of 21000, i can basically see the entirety of the small to medium sized mapped missions so i every enemy/missile will be in range of the radar. With this radar you can actually see on certain missions where exactly enemies will spawn as in the PS1 Armored Core trilogy, the enemies on longer maps wont be loaded all at once as soon as you start the mission but will periodically spawn by using a proximity based logic to trigger it. So if you are moving throught the stage and suddenly you can see an enemy on the radar but it appears suddenly already close to the middle of the radar screen do to its large effective range, its basically because that spawn was an event trigger. The game does a pretty good job of hiding the spawn of enemies visually so you wont see enemies pop out randomly infront of you but a radar with such large effective range is very good at sniffing out their exact spawn point most of the time.
Since the WA-Finger is so overpowered on top of being the absolute lightest Arm Weapon that you can equip, its easy to build a Light/assault style AC using the LN-2KZ-SP Light Humanoid Legs. These Legs have very good defenses with an impressive 800+ defense to Energy the highest of all Leg types and its defenses for the most part compensates very well from the lower than average AP that it provides. Without a 100% Completion save transfer from the 1st game, these Legs arearguably the best choice if you want to be light and fast while still having both a good enough Carry Capacity and defense. Some missions of course i will chance the setup to better fit the needs of that particular mission but basically the Finger will be used on all of then.
This concludes the Challenge Run of a Fresh save/No Human plus run of Armored Core: Project Phantasma. You can abuse some really broken stuff in this game if you just go out of the intended order of doing things. Next week will be the start of Master Of Arena and boy not having Human+ nor free AC building in that game will really change the way its played. As always enjoy the run ;)

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